Semper’s Q2 Survey Analysis - April 2008

First, Thank You all for the huge number of responses. 

We honestly use this survey as a benefit for the industry in general 

and not for commercial reasons.

 

I think we all can be glad the first quarter is over; except for the fact that the 

second quarter, so far, seems to be even worse then the first. The last 2 

months have seen a severe contraction in most areas of the economy and 

in all geographic areas. The Fed’s actions last Summer came several sessions 

too late to avoid this contraction. The relentless negativity from the media over 

the last two years reached a crescendo of hysteria in August that has scarcely 

abated till just recently. We all are grateful for the news media’s recent more 

positive bias!!

 

A Big question now is have the stock markets hit bottom? If so, then the 

recovery will be approximately six months from that bottom. If you look at the 

current stock charts for Apple, the Dow and the NASDAQ over the last two 

years, It appears that we have hit the bottom and are on the upturn (barring 

another terrorist shock). If the charts are correct, then we should start to see 

improvements as early as September - October. Flex Staffing tends to be a 

leading indicator, like the stock market, so we at Semper should see improvement 

three to four months after the bottom. We will let you know. 

 

Another BIG change in the Industry this year was the demise of Annual report 

printing. One manager I spoke to, mentioned that last year they printed 100 Annual 

reports- this season only four. The result of the SEC allowing companies to post 

the reports “online.” This single change has had a huge negative impact in that 

segment of the industry. I think of what will happen to Blockbuster and the movie 

theatre chains once the movie studios release first run movies directly online. It 

will likely be a similar issue- MAYBE I should sell any holdings.

 

Now to the survey results:

 

As you recall, the results are in the new easier to read and understand format 

which reduces the need for commentary.

 

The question on profitability I am sure is high on everyone’s list. The trend line is 

clearly indicative of the stress we would expect to see ; this is a MACRO issue 

not just your firm.

 

The question on profitability I am sure is high on everyone’s list. The trend line 

is clearly indicative of the stress we would expect to see ; this is a MACRO issue 

not just your firm.

 

The hiring question reinforces the above two responses. Hiring has dropped off, 

but it seems staying at the same staffing level is the course most firms are going 

with. Maybe others agree that things will improve sooner than later. (br>

Clearly, keeping expenses limited is on everyone’s mind, with base pay and benefit 

costs showing big jumps in concern from respondents. Supply costs in general are 

now the largest percent concern of firms as opposed to technology issues.

 

In closing, we see positive news here in the expectations of sales for this quarter. 

Take a close look at the actual results and feel free to ask questions or give 

feedback - daver@semperllc.com

 

Click here to view the Survey:

http://www.semperllc.com/printing_survey/Semper_Survey_2008_Q2.pdf

                                                                  

Thank You

1 comment April 28, 2008

Cost saving strategies for slow economic cycles

The continued dismal economic news from the MEDIA harpies is definitely becoming a reality. Things are getting really tough out there!
We have some answers for you-  Flex Staffing - It saves hard cash by allowing you to pay for labor when you need it and not a second longer.
Imagine if your press payment or office lease payment was like that.
How does Flex Staffing work? You call us when you have a need and we send skilled professionals out. We bill you for the hours worked. The bill rate includes Work Comp, all payroll taxes and benefits. Many clients call us for the hourly rate and use that information to help bid jobs.
The idea is to treat Staffing as a flexible cost. Over time, it can save your company huge dollars. Even when the economy is slow, you get demand spikes. This is when we can help - Semper = Always. We will Always work our best to help you meet your clients demands. With many firms cutting back, the need for extra staff is even more critical and keeping clients satisfied is ever more important to your success. 
Last week we had an interesting experience with a Sir Speedy in the Southern California area. They needed a Docutech operator for a four week assignment.  The bill rate per hour was quoted as 23.50, which included all Payroll costs and insurance. The client told us he normally pays 16 per hour to his worker and had trouble paying us more then that amount. Believe it our not we run into this fairly frequently with clients. In this case we pointed out that there are costs associated with payroll above and beyond the base rate. These costs include Work Comp., Unemployment insurance, benefit costs (Health, Dental, 401 K, LTD, Vacation and Holiday- these usually add on 30 % in most states, but at least 35% in California. And this doesn’t include liability, Theft Bond or Professional errors and omission insurance costs we provide for each of our workers). So the client was realistically paying a minimum of 16 x 1.30 = 20.80 already and was unwilling to pay the additional 2.70 (108.00 per week) that would cover our additional costs and charge per hour.  The client felt they would try covering the period with over time and  having other workers try and keep the machine running with a monthly cost of $297.61. http://www.secinfo.com/dV179.96w.9.htm#1stPage It could be bringing in a contribution significantly higher per week.

We honestly do our best trying to explain but sometimes we fail - the is a reason they have that famous saying about throwing the baby out with the bath water - Some people are under so much stress to save a penny they definitely can hurt themselves which likely is part of the reason they are under so much stress in the first place.

So please, if your unsure ,  feel free to describe your unique situation and we can continue this discussion

Add comment April 23, 2008

The value of participating (Printing)

Every quarter end we conduct a survey of our client database to get a feel fro what they are seeing in their business. Of the thousands of emails we send out we usually receive about 1-2% response. While this still numbers in the hundreds, I find it interesting that the participation is so low. The value of information like this is very important in steering ones business and often times can help in decision making.

 

It is our hope that anyone reading our blog will participate in this survey and help us all have a clearer picture of where things stand today and what the next quarter may hold.

 

A always, we will share the results after they are compiled.

Follow this link
 
http://www.surveymonkey.com/s.aspx?sm=kSd_2bnMKfYs9ODpLm6V13LQ_3d_3d
to go directly to the web version of the survey.

 

 

 

 

Add comment April 21, 2008

Virtual Worlds 2008 NYC comments

These last two entries are pieces I wrote for SL Entrepreneur 

 

Friday April 4th, 2008 - 11:00pm
“Tired and on a train from NYC to Boston”

Are virtual worlds actually useful?

“During the early phases of any new product comes the questions ‘Why
should we adopt this? How can we benefit from it?’ Virtual
worlds are certainly cool and interesting early adopters demonstrate a lot of passion for them, but is their passion justifiable?

The best evidence for the frustrations of the non-passionate early
adopters and development firms emerged from a Fidelity Investment representative when she asked, ‘You have given us reasons why it is a great
tool, but no true value-add definitions and case studies. How do those of us
that believe in the product go back and explain it to our superiors? Can you provide us with this information?’ This question was met with
many nods from the standing room-only conference room.

(NOTE: Fidelity has had a private Second Life location for two years and has been experimenting with the collaborative nature of
virtual worlds.)

The fact is that there are no case studies available
as reference material, no way to show results over time, as there has not
been much time since the technology first became available. This leaves us
with educated speculation. For example, it is a commonly use argument that
the technology can save travel money, hotel expenses and it’s obviously “green” friendly. However, so are other meeting tools already well
established in the 2D world. So we need more pieces to this puzzle–areas
where the technology can enhance functionality and add new value. We need hard developments that assist with collective creativity and organizational innovation potential.

If we all go with the assumption that virtual worlds are valid in that they are visually engaging and can thus increase the attention
spans of participants, then we find the base
line needed to build a valid case for the value a virtual world can
bring to a company. The fact that 80% of people on conference
phone calls or 2D web meetings are, in fact, multi-tasking and not
participating, has significant impact here as well. The loss with these distracted multi-taskers equals lost potential and time. The value of the virtual world begins to be
seen a bit more clearly.

Cisco had a great presence there and offered a couch seating area with coffee for those with cramping legs and caffeine addictions.

(Cisco had a great presence and they offered a couch seating area with coffee for those with cramping legs and caffeine addictions.)

 

Virtual worlds have the ability to engage participants at a much
higher level than other conference tools in existence today (it is all about immersion after all). However, they lack the necessary tools to make them
business friendly. Perhaps a better way to look at this scenario is to recognize that virtual worlds are
not as advanced as their 2D cousins advanced tool kits. This leads
us to the obvious question and next step of integration: leveraging both
tool sets to create a product that enhances end user experience and that
collects necessary information like voice and text logs
of meetings, shared documents, and collective ideas. Once these
features are integrated, we can add the layer of social network elements
that distribute the collective ideas to others within the
organization. It’s in these modes that the true power of the medium comes to fruition.

Panels of virtual world makers and their clients riddled the show with their products and stories.

(Panels of virtual world makers and their clients riddled the show with their products and stories.)

We have yet to quantify all of these things and provide a roadmap for
others to follow, but we are getting closer. The distant image is gaining clarity daily. Significant progress is happening with firms like IBM, Rivers Run Red, and the myriad of virtual world’s providers and developers. These tools will gain strength, case studies
will be made, and value will be added. Perhaps the most profound
evidence of this is in a complex data command center presented by IBM. Located on a private Second Life sim, the display tracked real world data and
displayed it in a manner shockingly simple to understand.
The tool identifies data bottlenecks or faulty servers and solves these troublesome issues using the virtual command center, increasing response time and making distance irrelevant. The best part is that the command center has a
certain Star Wars feel to it, making for a very cool and enjoyable work environment.

Virtual Worlds Conference 2008 streamed live into Second Life

 

 

 

 

 

 

 

 

 

 

 

Tools, immersion, integration, collaboration, enhanced offerings, and
collective innovation all combined can be extremely valuable to
an organization. Yes, this medium has great potential and we have yet to
see where it can really take us.”

Add comment April 11, 2008

Notes from Virtual Worlds 2008

Thursday April 3, 2008 – 10:30am – EST

“Was sitting at table with Philip as he was interviewed by a woman. She is publishing a book about business in SL and I got her card so SLENTRE.COM can interview her when her book is released. I was even asked to take the picture of the two of them for her article. Philip is really a down to earth philosophical guy–he has a great vibe.”
Philip Rosedale, Second Life creator

(Linden Lab CEO Philip Rosedale interviewed by Sue Mahar)

 

Thursday April 3, 2008 – 2:18pm - EST

“There is a clear divide in the world of virtual worlds between entertainment and business needs. Never before have these lines been so starkly defined and, in my opinion, it’s a refreshing development. Coming to VW08, I feared that the primary focus would be on teen and children’s virtual worlds. I was pleasantly surprised, however, to see many product launches and discussions geared towards “adult” business needs.
Nonetheless, the field is still blurry–both from a company usage perspective as well as the yet to be clearly answered ROI perspective. There were some clever ideas addressing the issue of the integration of “social capital” within a company. Some of these suggestions involved pulling in the collective intelligence of a firm’s employee base so as to provide additional value and potentially increased revenue. Other arguments involved layering social network elements in 2D around the 3D VW to assist in capturing multiple aspects of the discussions and ideas expressed. Most of these suggestions revolved around the idea of using the VW engagement to encourage discussion with a geographically dispersed team, and then circulating the resultant ideas through company blogs and other types of social networks. The application would basically frame the VW in the center of a screen wrapped by the 2D social network tools.

CyberExtruder offers the ability to take a picture of your real life face and upload it into SL and apply to your avatar. They have an island in SL Called Avatar Island.

 

 

 

 

 

 

 

 

 

 

 

 

(CyberExtruder offers the ability to take a picture of your real life face and upload it into SL and apply to your avatar. They have an island in SL called Avatar Island.)

 

Some of the more pressing issues at the conference involved rapidly transforming management challenges and–oddly enough—the question of avatar identities. Justin Bovington, CEO of Rivers Run Red, eloquently explained his approach to the avatar issue. He has two avatars; one for business purposes and one for social activities. When logged on with his business avatar, he follows strict business protocol. As the CEO of a company, he is expected to behave in a certain way. When using his social avatar, the rules change, allowing for looser, less rigid interactions. This dialogue was triggered by the provocative question: ‘Does your avatar need an avatar?’
There was a lot of discussion regarding tools designed to assist business people with VW access and use—tools like a presentation software that leverages a 3D platform and allows for a choreographed experience-style presentation with the potential to span multiple locations. The software provides the presenter with the capacity to control audience avatar perspectives. This could enable a built-in HUD to allow people to follow the path of the presentation and revisit it as needed–or possibly as a way to take notes within the VW.”

Thursday April 3, 2008 – 10:00pm

 

SLCN TV after party streamed live into Second Life’s North Point.

Keren, aka Star Song from SLCN

 

 

 

 

 

 

 

 

(Keren, aka Star Song, creator of SLCN TV)

 

SLCN after hours party. Was fun talking to people in-world as we partied in NYC

(SLCN after hours party as viewed by those watching the live stream within Second Life)

Virtual Worlds Conference 2008 streamed live into Second Life

 

 

 

 

 

 

 

 

 

 

 

(SLCN TV after party offered party goers a window into Second Life via a laptop and webcam)

Virtual Worlds Conference 2008 streamed live into Second Life

(The simulcast was riddled with technical difficulties making it less than optimal for Second Life viewers. Beer anyone?)

Add comment April 11, 2008

Q1 Survey Analysis - January 2008 (Printing)

Q1 Survey Analysis - January 2008We have reorganized the survey for this quarter. The new format makes it easier for you to track the changes historically, allowing you to spot trends. It also reduces the need for our commentary.The feds surprise reaction today is exactly the tonic that appears to be needed based on this survey-This survey shows several distinct trends:-This is now the third quarter in a row with a significant drop in companies reporting profitability.-The expectations for the coming quarter has dropped now for the second survey.-The decrease in hiring and the number of layoffs have both increased over the last survey - Both have accelerated.On a positive note- Companies are reporting a strong increase in orders over the last two weeks and this is the first survey in a while that Technology is less feared.The Quebcor news has many pluses and minuses for the industry as clients potentially shift vendors.If you have questions or would like us to add a question or topic please feel free to contact me directly - daver@semperllc.com Click here for the Results PDF 

Add comment January 29, 2008

Semper International listed in the Forrester Virtual Worlds report

Recently Forrester made public a research document on Virtual Worlds titled “Getting Real Work Done in Virtual Worlds”.
This timely piece is helping refocus the Virtual Worlds industry and firms looking at Virtual Worlds as a business tool back into scope. Semper International is proud to be listed in this report as a firm taking business advantage of this new medium.
 
We at Semper are proud to be early adopters for our industry and have been of a mind to help define the space and work collaboratively with our industries to foster a healthy understanding of it and assist in creating “Best Practice” guidelines.
 
 
 

Add comment January 14, 2008

Recruiting in SL part II


Recruiting in Second Life Part II: “Ghostown or Goldmine?”

Profileshot_2

By Lisa Peyton a.k.a. Avarie Parker

 

This concludes the virtual conversation I had with Brian Regan a.k.a. PrinterBrian Dowd. He was the first to bring recruiting into Second Life and is in the process of helping other recruiting firms do the same. I wanted to get some additional insight into these projects and the future of this ever expanding Virtual World (VW). You can read the first part of our interview, “Recruiting in Second Life: “SL is not an easy button”, here:http://blog.generatorgroup.net/generator_weblog/recruiting_in_second_life/index.html

Avarie Parker: Hi Brian!

Printerbrian_75x75

PrinterBrian Dowd: Good morning.

AP: I was checking out the job boards. Did you have anything to do with their creation?

PBD: Yes, Semper has a job boards division. We have job boards for Printing, Graphics and the Game Industry.

Jobboard_350x211

(Computer monitors on Human Resource Island proudly display Semper’s job boards, printworkers.com http://www.printworkers.com/and jobs.gigsingaming.comhttp://jobs.gigsingaming.com/).

AP: So could you please discuss the Tower Consultants (http://www.towerconsultants.com/) project a bit? Perhaps give an overview of the process or steps involved with such a project–the roles and individuals involved?

Tower_211x260

(Tower Consultants location in Second Life,http://slurl.com/secondlife/HumanResource%20Island/116/81/27) is located on Human Resource Island.)

PBD:  From a “Why they are here stand point”? Or from a “How did Semper build them their Second Life location”?; Would you like a cup of coffee?

Coffee Service (Click for a cup): Gives a cup of hot coffee to Printer Brian Dowd

AP: Sure!

PBD: Click on the pot.

AP: Got it, thanks!

Coffee Service (Click for a cup): Gives a cup of hot coffee to Avarie Parker.

AP: Oh goodness, too much multi-tasking…

PBD: LOL, part of modern business I am afraid.

AP: Yes. So I am curious about the process of building out the Tower SL local.

PBD: An easy way to explain it is that it’s like building a website, but more identifying how the firm wants to be branded, what they want in their location, what is their purpose for being there, and what programming and integration is needed.

AP: Ok, great. So you would work with a programmer, designer, project manager, etc?

PBD: Yes, but I do the PM side–like to make sure things are done right and things get moved along at the pace I expect.

AP: I see. So are you seeing SL skills like building, etc. translate into RL (real life) jobs??

PBD: Yes and No. Yes–if companies need SL things done and one is hired to do the project. No–if you want the skills they have to translate into a relevant skill in RL. Most people gain skills to do SL jobs. So things like Maya and Photoshop need to be learned and understood to do certain things in SL. The SL scripting language is a basic programming language. So the people have to learn it to be scripters, but it is not robust enough to make them a programmer in RL.  Although a lot of RL programmers are scripters here. So they entered SL with the skills already. Make sense?

AP: Yes, definitely. So at this point you aren’t seeing full-time RL jobs that are devoted to scripting in SL? Is it primarily contract work?

PBD: There are some. But you are talking to someone that runs a contract based staffing firm so I like to provide development firms with contractors. I have a bias.

AP:  Do you think that there will be a need for people with these SL skills? Will the trend continue?

PBD: Hmmm, I think there will. It will be a specialty, not a huge market. I suspect at some point soon VWs will be easy to make–like buying canned website software.

AP: So I if I can back up for a minute. Perhaps you could discuss Tower’s goals within SL and have they been successful?

PBD: Not 100% my place to say. I can say that they have gained exposure and I have fielded questions from people at Harvard and a few large firms about the question you just asked. The current phase of their SL project is explorative at this point. It reaches into areas that I cannot speak of. The whole “understanding the people in SL and how to interact” question. You know–the stuff I get paid to consult on. :)

AP: So they are looking at this as a longer-term project, perhaps even planning out a few years then?

PBD Yes. I will say this; if your firm is interested in SL, consider having me do the project. I understand staffing, and SL makes for the right mix.

AP: So, predictions…we have touched on it a bit but if I were to ask you: Recruiting in SL - Goldmine or Ghost town? What side of the fence would you come down on??

PBD: Heh, neither. But I edge more on the goldmine, although it’s more like a small tip of a large gold vein; sticking out of the ground. Potential, but lots of work needed to dig it out. This is really just starting; VWs will have a big impact on recruitment and not just from the agency side. The large firms in here today already are using it. I have seen new jobs created that focus on VWs as a recruitment platform and not just recruiter level –Director level.

AP: I would love to do that!!!

PBD: So your large clients will be in VWs in some fashion or another.

PBD: It would be nice to work from home and use a VW as your office.

AP: So tell me about your Avatar. Is it custom??

PBD: Yes, of course. Residents don’t interact as much with the default avatars walking around. I guess its like–if you care enough to take the time to make up your avatar, you are less likely to have ulterior motives I guess. You could think of it like all those Myspace friends requests you get from the no detail profile with one picture and no friends. LOL.

AP: So what does “custom” mean exactly? Is it based on how you really look??

PBD: No, just not a basic look. You took time on yours - the clothing is not default stuff and your hair is not default. You have glasses on.

AP: Is it possible to hire someone to create a custom skin?

PBD: People do it but usually only celebs have them done. Going rate is about $150 - $300 US. Buying a skin is the most common.

AP: So do you feel all the shopping and consumerism in SL leads to more buying in the RL? Like the way some people believe violent video games lead to real violence?

PBD: I do not believe that. Bad parenting creates what you said :) I don’t know about the shopping side but I suspect it does.

AP: So you feel there is a link between someone buying tons of stuff in SL and then deciding to buy something in RL?

PBD: I am not a marketing type person but I think it does. Branding is branding, and it’s about trust.

Aveda_350x211

(Aveda offers real life hairstyles in SL, residents can purchase the hair using SL Currency called Linden Dollars.)

Nike_350x211

(Another example of in-world branding, there is an unofficial Nike store in Second Life, offering virtual T-shirts and work-out gear.)

AP: If a person gets a high from buying pretty stuff in SL, who’s to say they won’t take that into the RL and try to get that same feeling in their real lives. Do you feel that SL encourages classicism?? Someone might be able to buy a diamond necklace in-world, but could never afford that in RL.  Is that a good thing?

PBD: Don’t really know. I am not a big shopper.

AP: From a psychological perspective, do you think there are deeper issues here?

PBD: Well, your question is rather large.

AP: Yes, I was struck by a woman I met in SL that wanted to buy some land but had to wait until her RL paycheck cleared the bank.  She had a HUGE presence in SL, tavern owner, etc., but couldn’t afford the small RL sum to pay for a small parcel of land. It made me think about the idea of escapism, and are VWs going to be a way for people to escape their lives?

PBD: Yes, but does a VW cause that? No. If you remove VWs, does it go away? No. What I like about Interactive Media over traditional is simple: a person’s mind is engaged and they are part of the story or event. T.V. for example tells us the story and we simply watch and have no control over what’s happening. Interactive media, such as video games and VWs, is much more engaging for the mind. Second Life is very interesting in the sense that you create your own experience in many ways. You can build what you want, buy what you want, hang out with whom you want. Does it all equal escapism? I imagine it does, but most things in moderation seem fine to me. It’s when it’s done to an excess that causes worry.

AP: I agree absolutely. So a final question: every time I talk about SL, I still hear someone say, “Oh, that’s weird” or some similar judgment about the people that are in-world.  How would you respond to those people?

PBD: LOL, We are all educators. Ever read Atlas Shrugged by Ayn Rand?

AP: Of course, I have read everything by her.

PBD: There are people that do, those that don’t, and those that want, but cannot achieve. It is easy to look at something new and pass judgment while having no true understanding of what it is. Or allowing other peoples opinion to be your own, without taking a small amount of time to reflect upon it yourself. So the true question is: who in their right mind would pass judgment on something new while not understanding it? 1993 and the Internet explosion is still recent news.

AP: Brilliant quote to end on. Thank you so much for your time. I wish you the best with all of your virtual ventures.

Add comment December 26, 2007

Recruiting in Second Life (Repost)

Was interviewed by a very nice person from another staffing firm called “Generator Group”. Over the course of a few days and a bit over an hour the following was thrown out ofver text in SL.  Brian Regan PresidentSemper International AKA: PrinterBrian 

Recruiting in Second Life : “SL is not an easy button”

 

 

Avariebright

By Lisa Peyton, a.k.a. Avarie Parker

I—well, my avatar Avarie Parker–was recently lucky enough to sit down for a virtual interview with Printer Brian Dowd, real life President of Semper International LLC. Brian Regan, and his Boston based firm Semper International, was the first recruiting agency to enter Second Life in March 2007. He has expanded his in-world presence from candidate sourcing to offering services for other companies looking to go virtual. The interview spanned two meetings; this is our first conversation in its entirety.

Avarie Parker: Why did Semper International decide to enter the world of SL? What were your initial goals?

Printerbrian_75x75

PrinterBrian Dowd: I’m a big time Online Video Game player. Also interested in Serious Games, or the use of video game technology for business application. Our goal was to use SL as a business tool in connecting with people from a distance, as well as understanding how to interact with people in online worlds. So learning and business application was stage one, more or less. We knew that there was not a large population; however, the population here did match some of our specialties like graphic design and video game staffing. Most people in SL early on had tech or design type backgrounds. We also wanted to find a venue to reach out to an audience accustomed to using the internet as a work condition–things like “Can you have a contractor/employer relationship via an online world?”

AP: Can you give me a rough estimate of the cost involved in your campaign?

PBD: That’s not quite as straightforward as you might think

AP: Perhaps you could give a range…

PBD: You can set up a small location with limited functionality for $500 - $1000. If you wanted to immerse yourself in SL and learn to build and script, you could do a small location for less, and increase the time you spend working on it yourself. For me, I was an online gamer in my personal life, so I took the latter approach. An entire Island like you are on now is a much different situation. There you are talking $10,000 + and a lot of your own personal time–or let developers do it all and spend $20,000.

AP: Thanks, that answers my question - how many people were involved in a project like the island?

PBD: Very few.

AP: Really? Have you taught yourself how to script, etc?

PBD: Basic scripting and building, yes.

AP: Very Cool! I took a stab at designing a garment and found it to be very labor intensive!

PBD: Like online games, it’s a passion thing.

AP: Yes. Has the SL campaign directly contributed to selling Semper services? Which services have been most affected? Employer side? Employee? Or outplacement? Have you traced the campaign directly to an increase in profits?

PBD: We have generated income from SL at this point, yes. We have successfully recruited and placed people we located in SL. Does it compare to investing in a Monster or CB package? No. However it gives a bit more than just people, it gives business side benefits: company meetings, mass recruitment, using it as a tool. So it is more than one element.

Semperinterviewworkshop

(Above: PrinterBrian and his coworker Gia speaking at a recent Interview workshop on Human Resource Island)

AP: About how many RL placements have you had?

PBD: Less than 10, although our database has picked up over 100.

AP: But how long have you been in SL? Less than a year, right?

PBD: Yes, March 1st we launched.

AP: So for such a short time in that seems like a big number!

PBD: Ah, OK.  Now you must consider that I work it here–meaning I am logged in and developing relationships quite often. This location generates traffic, I generate results. Does that make sense?

AP: Hmm, yes. What questions should a recruiting firm ask itself before embarking on an SL campaign?

PBD: Easy. Does anyone on staff have the energy and willingness to make it work? Spend off-hours doing interviews and getting to know people in SL. Would you rather hang out in SL or on your Myspace account? If the answer is no, then you may end up spinning your wheels and have no traffic.

AP: SL! I would MUCH prefer to spend time in here than on Myspace…: )

PBD: LOL. OK, so when I arrived you were chatting with Lewis. You met him here on the Semper Island?

AP: Yes, while I was waiting for you. He’s a Graphic Artist out of Binghamton, NY. I told him he should perhaps register with you guys as a candidate.

PBD: OK, so there you go - A graphic artist in NY, placeable if good. If you have a location where he is.

AP: Yes. So should the industry the recruiting firm works in be considered? I mean SL is an obvious choice if you are looking for GAs or programmers, etc, but how about other industries? Tower, for example, deals with HR placements…not exactly hi-tech.

PBD: Yes, you should consider it if you expect to extract people from SL. However, if you want to use it in replacement of video conferencing and phone, it brings a different value. You and I both have Voice Enabled, but we are not using it. It is free to use voice here, no charge. 50 people in a room all able to talk at no charge is an interesting thing to think about, to expand upon.

AP: A very useful and cost effective tool for meetings, etc.

PBD: Yes, or mass interviews.

Conference_350x211

(Above: Attendees at a recently attended SL Conference)

AP: Describe how you began your SL consulting services and do you think they will eclipse your recruiting services?

PBD: No it will not. It’s not our focus; however it allows us to test talent. We are also staffing companies in the game industry as well as Second Life or Virtual Worlds development companies, so interviewing someone for an SL dev firm and then seeing their work is effective for us–and not just from a talent standpoint, but a professional standpoint too. Do they meet deadlines, act a certain way, work in teams or solo, etc.?

AP: Do you have any full-time staff devoted to your SL Consulting?

PBD: No full time staff, but more than one trained person that handles SL consulting.

AP: Do you feel the trend for companies to want in to SL will continue? What do you feel the future of marketing in SL looks like?

PBD: I am not a big fan of the marketing in SL fad. However, if this is a possible direction of the internet in the near future, then any firm that uses the internet as a tool should have an understanding of it.

AP: Can you point to any in-world campaigns that you feel were successful? National campaigns, I mean.

PBD: I am not really focused on that side, so I would likely not be a good judge. Consider this - VW’s allow you to develop your brand in a community or experience that is interactive and that is not understood yet. VW = Virtual Worlds. So if you want to create an online experience around your firm or brand, building a VW whether SL or any number of VW’s out there will have a large impact on how people interact with you.

AP:Yes, but you obviously engage in marketing Semper in-world…and Semper’s services.  But it sounds like you are more interested in an interactive experience than seeing Coke machines all over the place?

PBD: Coke machines all over the place is not the total answer. It helps, but it’s like banner ads on a website.

AP: Would you say there are companies that are “getting it” when it comes to interacting with SL residents?

PBD: Yes, those that build communities.

AP: Speaking of communities, how can a candidate best leverage SL? Any specific groups or locals they should visit?

PBD: Hmmm, that’s a big question.  I would say, there are groups and experiences here for all tastes. A personal taste in their personal time is not likely related to their professional ones. As a recruiter I am sure you can appreciate what I just said.

AP: Yes. : ) There are networking groups that charge to join–do you feel those groups are worth it? Can you give me a short list of the top business networking groups in SL?

PBD: Not really, I don’t pay to be in any of those groups. I would think they may be a good way to start out, but you quickly move past them.

AP: So how does the experienced SLer go about finding a great RL job?

PBD: Come to the Semper location :) (http://slurl.com/secondlife/HumanResource%20Island/207/101/27); IBM (http://slurl.com/secondlife/IBM/106/5/23) does cool things. TMP (http://slurl.com/secondlife/TMP%20Worldwide/190/43/22) does career fairs.

Semperlocation_350x211

(Above: Semper International SL Location)

AP: Great, finally something my candidates can sink their teeth into!

PBD: I would say that there is a whole lot of recruiting happening in SL.  It’s just not that obvious.

AP: So how can a recruiter best leverage SL??

PBD: Networking, passive recruiting, developing a community, talking to people, gaining friends, leveraging friends, knowing who’s who and becoming a valuable asset to them.

AP: But again, I would assume it’s time consuming - yes?

PBD:Yes, anything worthwhile in life requires effort. SL is not an easy button.

AP: There’s the headline for my article - I love it!

PBD: LOL. Staples is a great client of ours. They will be excited I used it.

AP: Thank you again for taking the time to talk with me today.  I really appreciate it.

PBD: No problem. I will not likely give away the valuable lessons I’ve learned but I would like to make sure the integrity of recruitment and VW’s is upheld and thus I’m willing to help out people on many levels.

AP: Wonderful! Perhaps a few more probing questions tomorrow can loosen you up a bit.

PBD: LOL.

Stay tuned for our second conversation where we dive below the surface of SL discussing consumer-user behavior, relationships within SL, and Avatar creation. If you would like to learn more about the services his company offers, you can contact him via SL on Human Resources Island (http://slurl.com/secondlife/HumanResource%20Island/188/111/27) or email him at bregan@semperllc.com. 

Add comment December 12, 2007

Second Life and VW’s some basics we have learned

Replied to an interesting LinkedIn question with the below, I added it here as it captured some of the positives we have found in our exploration of Second Life. 

 

Second Life is a very interesting space. My firm was the first staffing firm in and we have enjoyed some interesting results. Our island HumanResource Island is a professional build, meaning we use it for business purposes. Anywhere from internal Semper training and recruitment to sharing our understanding of interviewing in real life and Second Life with other SL residents for free in the for of free seminars in our virtual conference center. 

 

The fact is, that SL is not something that you drop money into and sit back and say, ok, let the success start rolling in. Its a lot more dynamic than that. Building is just the start developing and maintaining a community even an internal one is key. In other words, it takes constant effort, but effort that is reward with results.

 

Our results have come from successful recruitment of candidates from SL and placing them into real life positions. We have hired some internally or use them as contractors. Some of our training is gaining new levels of success as we understand and adapt to how powerful the immersion effect is on people and how it increases they attention span. We have even gained new areas of income generating business as we start to develop other companies locations in SL, even to the point where we may bridge this new off into a new company.

 

I clearly see a day where I have my 10 geographically dispersed offices working in one virtual office. Where managers can allocate teams based on needs of a geographic region. An office that people thousands of miles apart work shoulder to shoulder. Where their virtual desktops control the real applications they work in daily. A place where a growing number of people for various reasons work from their homes, yet still work in the same room as their teammates.

 

Very exciting times ahead.

 

Brian Regan

President

Semper International 

 

Add comment December 5, 2007

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