Archive for September, 2007

Revenue vs Expenses? The bottom line is clear

The goal of your business is to make money. You need to show a profit on your P & L or all other business goals are moot. One obvious action is to cut expenses. But, At some point you need sales as well. We all know what a P&L looks like pluses and minuses are simple: sales are a plus and expenses are a negative. The goal is to have sales higher than the expenses. At what point does cutting expenses start hurting or become ineffective? When does looking for the lowest price end up costing the most?

Basically the above questions are similar and I’m using them to help round out the discussion. Lets use this current mortgage mess as an example. A homeowner looks to get the lowest priced mortgage possible; they find a 7-year ARM they can switch into. Four years ago that would mean $850 a month on a $250,000 note, the deal is done. In hindsight, maybe not such a great move. Here is another example: a new home buyer purchases a house for $250,000 with no down payment, a fixed rate for 7 years and interest only payments. They get a great LOW monthly payment and one would expect a first time buyer to make the minimum payments allowed. This would also allow their standard of living to rise higher than it should. Both of these are examples of bad decisions. The impact will, of course, be felt by all of us since many people made these bad decisions- IE lowest cost per month. In printing this happens many times with our clients, they play us off each other price wise, and we let them. It seems to me, it is too easy to get caught in a downward spiral with printers always competing on price alone. One solution is to buy all your competition and then drive the rest of the printers out of business. This oligopoly type situation sounds familiar, no?

Printers themselves are forced to push costs down to survive. With labor costs, sometimes they push to the point that they cannot attract the skills they need. Check out this blog: CLICK

In the end we can never cut expenses as much as we need to increase sales. I am a strong advocate of running a lean operation, but sales are by far and away the more important part of that P and L equation. And sales, is about quality, reliability, relationship, trust, and value. The sooner we get our clients and ourselves to start weighing the whole picture the better.

Just some thoughts.


Add comment September 14, 2007

Semper International assists Second company into SL

The PIA/GATF build was a fun one for us. We learned quite a lot in its development from a flow standpoint. How to make it work well for people as they enter through the use of the roof top football game. Getting our hands around building a site with an association that services the graphic industry was a critical accomplishment.

All and all we are happy with this build and look forward to other small projects. Our focus is still on growing our own talentpool of people skilled in developing in SL and deploying them to the various large SL development firms, however, these side projects assist us in our understanding and also the development of our SL talent. I suppose you can look at it as a testing process for our dev team.

Brian Regan
President
Semper International

Printing Industries of America, Inc.
Graphic Arts Technical Foundation
200 Deer Run Road
Sewickley, PA 15143
Phone: 412/741-6860
Fax: 412/741-2311

Web site: http://www.gain.net/

News Release
For Immediate Release

Contact: Tony Vinski
412/259-1805
tvinski@piagatf.org

PIA/GATF Announces the Grand Opening of its
New Virtual Building in Second Life

Pittsburgh, PA, September 10, 2007— PIA/GATF has entered the virtual world and is showing printers how they can benefit by doing the same. During Graph Expo in Chicago, IL September 9–12, PIA/GATF will introduce printers to its new virtual building within the realm of Second Life. Printers will be able to explore the PIA/GATF building and discover the opportunities available to them without having to make any commitments or financial investment.

Second Life is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc., which gained international attention via mainstream news media in late 2006 and early 2007. Within it, printers are able to hold meetings, train employees, interview job applicants, promote themselves to hundreds of thousands of potential customers, and even sell virtual products and services for real money in the Second Life marketplace, which generates over $1 Million per month. The possibilities are endless.

PIA/GATF is still exploring all of the possibilities that this new world has to offer the printing industry. The world of Second Life is still being defined. As it develops, PIA/GATF is taking a leadership role for its membership by offering hands-on access to its building, development assistance, and general information and guidance.

Those interested in learning more about this emerging technology and how their business can become involved are invited to visit the PIA/GATF booth at Graph Expo on September 12 at 2:00 p.m. for a 15 minute walk-through demonstration of the new PIA/GATF virtual building, including a virtual store, meeting space, and even a field goal kicking game on the roof. Our building was created by Semper International LLC. Semper International is the first staffing company to open a Second Life employment office and is currently assisting companies in many ways as it pertains to Second Life. PIA/GATF is working with Semper International LLC to offer assistance to member printers interested in pursuing their own virtual business.

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About PIA/GATF: PIA/GATF is the world’s largest graphic arts trade association representing an industry with more than 1.2 million employees. It serves the interests of more than 12,000 member companies. PIA/GATF, along with its affiliates, delivers products and services that enhance the growth, efficiency and profitability of its members and the industry through advocacy, education, research and technical information.


Add comment September 10, 2007

•Semper International™ Opens Video Game Staffing Division

Semper International™ Opens Video Game Staffing Division

Semper International™ Opens Video Game Staffing Division Most Trusted Name in Graphic and Print Staffing Placement Expands to New Market

Boston, MA – September 7, 2007 - Semper International, a company which has dedicated itself to offering flexible staffing solutions to the graphic arts and print community for more than 12 years, today announced it will be establishing a new division to service the video game software development community in the continually growing video game market.

The new division – built upon the highly successful equation which made Semper International the top solution in its target markets – will offer a wide array of skilled programmers, artists and animators to software development houses, whether large or small, across the United States.

“We are extremely excited to be opening our new video game staffing division because with the feverish pace at which the gaming industry is growing the need for specialized software development talent is likewise increasing,” said Brian Regan, President, Semper International. “By using our proven methods of talent acquisition and placement we are poised to revolutionize the way video game development companies acquire personnel.”

Semper International has studied and tracked the phenomenal growth of the video game industry and realizes the value of offering an adaptable, flexible staffing solution to those organizations in need of qualified talent, especially with the increasingly difficult demands each “next generation” gaming system requires. Semper International will be able to provide clients with talented contractors to handle a wide variety of projects – from basic game testing to complex programming and project management. The company will work hand-in-hand with both contractor and client to assure quality and timeliness in all situations.

Through its offices in Boston, Atlanta, Minneapolis, Dallas, Chicago, Los Angeles, Orange County (CA), San Francisco, Wayne (NJ), and Washington, D.C., and its online office located in the metaverse Second Life , Semper International plans to partner with both video game software development companies as well as the talent already existing in these markets. By utilizing its flex, flex-to-hire and direct hire solutions, Semper International will be able to easily and conveniently assist these companies with the rapid expansion needed in today’s competitive marketplace.

For more information, visit us here - Click

About Semper International: Semper International, LLC was founded and staffed by professionals who were raised and trained in the graphic arts and staffing industries. Since 1995, Semper has provided staffing solutions – flex, flex-to-hire and direct hire – for the design, pre-press and finishing fields. Its efficient and reliable business model has helped transform how a wide range of graphic arts and print companies, both large and small, fill important roles or stretch production capacity. Semper International now applies this model to the video game and metaverse (fully immersive 3D virtual space) markets. Headquartered in Boston, Semper International, can be reached at 1-800-954-4993 or on the web at http://www.semperllc.com.


Add comment September 7, 2007


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