Posts filed under 'Interactive Media'

Internet, Google Earth, Disney and collisions

Many of you that know me and have heard me rant about Second Life, Video Games and in general Virtual Worlds and how they could become the way the internet looks in the 5 - 10 year range. Another factor in what was running through my mind was the concept of combining Google Earth and Second Life into a real life version of the real world. While there has been a lot of talk on blogs and in the media about these concepts, we all have our own takes and visions of how it will play out.

Today three significant announcements leaped from the internet to give me a double punch. Two are from Disney, and one in general, but each one is very significant to what a lot of us geeky Virtual World people have been thinking and talking about.
The first is Google Earth. Now Disney world is in the latest version of Google Earth. Check out this info and video. Its a step in the right direction, but it is is singular experience, they will need to make it so that you have other people in there with you to really pull it together, you really need to immersion and interactivity between people to reach the level of engagement needed to hold attentions. They will also need to integrate the 3D camera’s and Nintendo Wii type controllers so your avatar will look like you and pick up your facial expressions as you do them and your movement. The 3D camera and Wii style controllers exist today and I have seen demo’s of them working, so I give it 12 months until its out there for mass consumption.
http://www.virtualworldsnews.com/2008/06/video-disney-wo.html
The next significant bit of info is that a company of Disney’s size and scope sees that their internet division and Interactive media division are not separate, that the blending of the 2D web and 3D web are coming quickly. This move by Disney makes it very clear they see this blending happening sooner than later.
http://www.virtualworldsnews.com/2008/06/disney-merging.html
The third is the estimates on the user base. Just how many people will be using these things? Can the average person learn how to use them and do they have the computer power and high speed internet to handle it? The answers are many people and yes and yes. The fact is that the newest generation is living these things now. Digital natives are so comfortable with these technologies that they can handle working within 3-5 at any given time. The largest amount of investments in Virtual Worlds today is focused on the age group 4 - 18. In essence we are training our children to operate in this new world. Another example is the intensity in which education is embracing this technology. With gas prices so high and the cost of travel so it it makes sense that we eliminated or substantially reduce it. Add in the overwhelming issue of the impact on the environment and its a recipe for a shift of this magnitude.
http://www.techradar.com/news/gaming/1-billion-virtual-world-and-mmo-users-by-2018-383126
Mind you 12 months ago this stuff was still fantasy, now its a major leap forward and in 12 more months we will see a lot of work on integration and operability. The various segments will be defined. No longer will it be Virtual Worlds in general, but Virtual Worlds with a niche, such as Business, education, Entertainment and Medicine. This step is critical for the development of serious applications focused on the specific needs of each category.
Brian Regan

Add comment June 6, 2008

Semper International listed in the Forrester Virtual Worlds report

Recently Forrester made public a research document on Virtual Worlds titled “Getting Real Work Done in Virtual Worlds”.
This timely piece is helping refocus the Virtual Worlds industry and firms looking at Virtual Worlds as a business tool back into scope. Semper International is proud to be listed in this report as a firm taking business advantage of this new medium.
 
We at Semper are proud to be early adopters for our industry and have been of a mind to help define the space and work collaboratively with our industries to foster a healthy understanding of it and assist in creating “Best Practice” guidelines.
 
 
 

Add comment January 14, 2008

Recruiting in Second Life (Repost)

Was interviewed by a very nice person from another staffing firm called “Generator Group”. Over the course of a few days and a bit over an hour the following was thrown out ofver text in SL.  Brian Regan PresidentSemper International AKA: PrinterBrian 

Recruiting in Second Life : “SL is not an easy button”

 

 

Avariebright

By Lisa Peyton, a.k.a. Avarie Parker

I—well, my avatar Avarie Parker–was recently lucky enough to sit down for a virtual interview with Printer Brian Dowd, real life President of Semper International LLC. Brian Regan, and his Boston based firm Semper International, was the first recruiting agency to enter Second Life in March 2007. He has expanded his in-world presence from candidate sourcing to offering services for other companies looking to go virtual. The interview spanned two meetings; this is our first conversation in its entirety.

Avarie Parker: Why did Semper International decide to enter the world of SL? What were your initial goals?

Printerbrian_75x75

PrinterBrian Dowd: I’m a big time Online Video Game player. Also interested in Serious Games, or the use of video game technology for business application. Our goal was to use SL as a business tool in connecting with people from a distance, as well as understanding how to interact with people in online worlds. So learning and business application was stage one, more or less. We knew that there was not a large population; however, the population here did match some of our specialties like graphic design and video game staffing. Most people in SL early on had tech or design type backgrounds. We also wanted to find a venue to reach out to an audience accustomed to using the internet as a work condition–things like “Can you have a contractor/employer relationship via an online world?”

AP: Can you give me a rough estimate of the cost involved in your campaign?

PBD: That’s not quite as straightforward as you might think

AP: Perhaps you could give a range…

PBD: You can set up a small location with limited functionality for $500 - $1000. If you wanted to immerse yourself in SL and learn to build and script, you could do a small location for less, and increase the time you spend working on it yourself. For me, I was an online gamer in my personal life, so I took the latter approach. An entire Island like you are on now is a much different situation. There you are talking $10,000 + and a lot of your own personal time–or let developers do it all and spend $20,000.

AP: Thanks, that answers my question - how many people were involved in a project like the island?

PBD: Very few.

AP: Really? Have you taught yourself how to script, etc?

PBD: Basic scripting and building, yes.

AP: Very Cool! I took a stab at designing a garment and found it to be very labor intensive!

PBD: Like online games, it’s a passion thing.

AP: Yes. Has the SL campaign directly contributed to selling Semper services? Which services have been most affected? Employer side? Employee? Or outplacement? Have you traced the campaign directly to an increase in profits?

PBD: We have generated income from SL at this point, yes. We have successfully recruited and placed people we located in SL. Does it compare to investing in a Monster or CB package? No. However it gives a bit more than just people, it gives business side benefits: company meetings, mass recruitment, using it as a tool. So it is more than one element.

Semperinterviewworkshop

(Above: PrinterBrian and his coworker Gia speaking at a recent Interview workshop on Human Resource Island)

AP: About how many RL placements have you had?

PBD: Less than 10, although our database has picked up over 100.

AP: But how long have you been in SL? Less than a year, right?

PBD: Yes, March 1st we launched.

AP: So for such a short time in that seems like a big number!

PBD: Ah, OK.  Now you must consider that I work it here–meaning I am logged in and developing relationships quite often. This location generates traffic, I generate results. Does that make sense?

AP: Hmm, yes. What questions should a recruiting firm ask itself before embarking on an SL campaign?

PBD: Easy. Does anyone on staff have the energy and willingness to make it work? Spend off-hours doing interviews and getting to know people in SL. Would you rather hang out in SL or on your Myspace account? If the answer is no, then you may end up spinning your wheels and have no traffic.

AP: SL! I would MUCH prefer to spend time in here than on Myspace…: )

PBD: LOL. OK, so when I arrived you were chatting with Lewis. You met him here on the Semper Island?

AP: Yes, while I was waiting for you. He’s a Graphic Artist out of Binghamton, NY. I told him he should perhaps register with you guys as a candidate.

PBD: OK, so there you go - A graphic artist in NY, placeable if good. If you have a location where he is.

AP: Yes. So should the industry the recruiting firm works in be considered? I mean SL is an obvious choice if you are looking for GAs or programmers, etc, but how about other industries? Tower, for example, deals with HR placements…not exactly hi-tech.

PBD: Yes, you should consider it if you expect to extract people from SL. However, if you want to use it in replacement of video conferencing and phone, it brings a different value. You and I both have Voice Enabled, but we are not using it. It is free to use voice here, no charge. 50 people in a room all able to talk at no charge is an interesting thing to think about, to expand upon.

AP: A very useful and cost effective tool for meetings, etc.

PBD: Yes, or mass interviews.

Conference_350x211

(Above: Attendees at a recently attended SL Conference)

AP: Describe how you began your SL consulting services and do you think they will eclipse your recruiting services?

PBD: No it will not. It’s not our focus; however it allows us to test talent. We are also staffing companies in the game industry as well as Second Life or Virtual Worlds development companies, so interviewing someone for an SL dev firm and then seeing their work is effective for us–and not just from a talent standpoint, but a professional standpoint too. Do they meet deadlines, act a certain way, work in teams or solo, etc.?

AP: Do you have any full-time staff devoted to your SL Consulting?

PBD: No full time staff, but more than one trained person that handles SL consulting.

AP: Do you feel the trend for companies to want in to SL will continue? What do you feel the future of marketing in SL looks like?

PBD: I am not a big fan of the marketing in SL fad. However, if this is a possible direction of the internet in the near future, then any firm that uses the internet as a tool should have an understanding of it.

AP: Can you point to any in-world campaigns that you feel were successful? National campaigns, I mean.

PBD: I am not really focused on that side, so I would likely not be a good judge. Consider this - VW’s allow you to develop your brand in a community or experience that is interactive and that is not understood yet. VW = Virtual Worlds. So if you want to create an online experience around your firm or brand, building a VW whether SL or any number of VW’s out there will have a large impact on how people interact with you.

AP:Yes, but you obviously engage in marketing Semper in-world…and Semper’s services.  But it sounds like you are more interested in an interactive experience than seeing Coke machines all over the place?

PBD: Coke machines all over the place is not the total answer. It helps, but it’s like banner ads on a website.

AP: Would you say there are companies that are “getting it” when it comes to interacting with SL residents?

PBD: Yes, those that build communities.

AP: Speaking of communities, how can a candidate best leverage SL? Any specific groups or locals they should visit?

PBD: Hmmm, that’s a big question.  I would say, there are groups and experiences here for all tastes. A personal taste in their personal time is not likely related to their professional ones. As a recruiter I am sure you can appreciate what I just said.

AP: Yes. : ) There are networking groups that charge to join–do you feel those groups are worth it? Can you give me a short list of the top business networking groups in SL?

PBD: Not really, I don’t pay to be in any of those groups. I would think they may be a good way to start out, but you quickly move past them.

AP: So how does the experienced SLer go about finding a great RL job?

PBD: Come to the Semper location :) (http://slurl.com/secondlife/HumanResource%20Island/207/101/27); IBM (http://slurl.com/secondlife/IBM/106/5/23) does cool things. TMP (http://slurl.com/secondlife/TMP%20Worldwide/190/43/22) does career fairs.

Semperlocation_350x211

(Above: Semper International SL Location)

AP: Great, finally something my candidates can sink their teeth into!

PBD: I would say that there is a whole lot of recruiting happening in SL.  It’s just not that obvious.

AP: So how can a recruiter best leverage SL??

PBD: Networking, passive recruiting, developing a community, talking to people, gaining friends, leveraging friends, knowing who’s who and becoming a valuable asset to them.

AP: But again, I would assume it’s time consuming - yes?

PBD:Yes, anything worthwhile in life requires effort. SL is not an easy button.

AP: There’s the headline for my article - I love it!

PBD: LOL. Staples is a great client of ours. They will be excited I used it.

AP: Thank you again for taking the time to talk with me today.  I really appreciate it.

PBD: No problem. I will not likely give away the valuable lessons I’ve learned but I would like to make sure the integrity of recruitment and VW’s is upheld and thus I’m willing to help out people on many levels.

AP: Wonderful! Perhaps a few more probing questions tomorrow can loosen you up a bit.

PBD: LOL.

Stay tuned for our second conversation where we dive below the surface of SL discussing consumer-user behavior, relationships within SL, and Avatar creation. If you would like to learn more about the services his company offers, you can contact him via SL on Human Resources Island (http://slurl.com/secondlife/HumanResource%20Island/188/111/27) or email him at bregan@semperllc.com. 


Add comment December 12, 2007

Second Life and VW’s some basics we have learned

Replied to an interesting LinkedIn question with the below, I added it here as it captured some of the positives we have found in our exploration of Second Life. 

 

Second Life is a very interesting space. My firm was the first staffing firm in and we have enjoyed some interesting results. Our island HumanResource Island is a professional build, meaning we use it for business purposes. Anywhere from internal Semper training and recruitment to sharing our understanding of interviewing in real life and Second Life with other SL residents for free in the for of free seminars in our virtual conference center. 

 

The fact is, that SL is not something that you drop money into and sit back and say, ok, let the success start rolling in. Its a lot more dynamic than that. Building is just the start developing and maintaining a community even an internal one is key. In other words, it takes constant effort, but effort that is reward with results.

 

Our results have come from successful recruitment of candidates from SL and placing them into real life positions. We have hired some internally or use them as contractors. Some of our training is gaining new levels of success as we understand and adapt to how powerful the immersion effect is on people and how it increases they attention span. We have even gained new areas of income generating business as we start to develop other companies locations in SL, even to the point where we may bridge this new off into a new company.

 

I clearly see a day where I have my 10 geographically dispersed offices working in one virtual office. Where managers can allocate teams based on needs of a geographic region. An office that people thousands of miles apart work shoulder to shoulder. Where their virtual desktops control the real applications they work in daily. A place where a growing number of people for various reasons work from their homes, yet still work in the same room as their teammates.

 

Very exciting times ahead.

 

Brian Regan

President

Semper International 

 


Add comment December 5, 2007

Virtual Worlds and Online gaming more than entertainment?

Great insights on the future of video games and virtual worlds at Cyberposium 13 at the Harvard Business School. The panel consisting of the following people:   

Cory Bridges - Executive VP at Multiverse 

Mark Kern - CEO of Red 5 Studios

Chris Carella  - Chief Creative Officer of the Electric Sheep company 

Curt Schilling - Pitcher of the Boston Red Sox and owner of 38 Studio’s a video game development firm working on a self funded MMO.

 

Philip Rosedale - CEO of Linden Labs, makers of Second Life 

 

Mike Hirshland - A VC that invests in entertainment, web and gaming. 

 

The topic for this great panel are Online games and Virtual Worlds more than just entertainment.  Which anyone paying attention to this space right now understands they are. Serious games and virtual worlds are making significant increases in awareness and applications from education to B2B applications. 

 

Picture of panel

 

 Picture or members of panel

 

 

 

 


Add comment December 2, 2007

Interesting post on Print CEO Blog

Print CEO blog had an interesting piece on Reading in America. Please find the original post here: Click Here Below is my comments on this. Brian Regan Comments:

Interactive media is here to stay. I was just having a discussion with my wife over the holiday weekend. We were at her parents home and I was silently watching their habits. My take was that their generation use media differently.

First off they watch TV, this medium tells them the story or information and they sit and watch it, not much interaction between them and the TV, although my Father in-law was not very happy about the Giants losing. During these times I would be online working on Second Life projects or posting on various forums about topics that interested me and I wanted to debate upon or on LinkedIN and networking.

The next was reading the newspaper. They spend Sunday morning reading a few different newspapers. At the same time I spent time reading my news online and using Google searches to dig deeper into things I found interesting and finding different things to read that spread out from there.

In both cases my in-laws sat back and read or watched what they were told to watch or read. Were as I spent time digging into things I wanted to learn more about and interacting with my media. We had some discussions at dinner and bother my in-laws and I knew about the latest news and various significant issues locally, nationally and globally.

In regards to reading less, I feel that I read quite a lot and find many things that interest me. From there I will tend to purchase access to sites with good material, buy books on the subjects and subscribe to magazines.

Interactive media is changing many things. Virtual Worlds like Second Life are drastically changing how our higher education schools are teaching future generations. No longer do they sit in classrooms and lecture, but use 3D worlds to explain their topics, allow students to interact with them with the environments. 


Add comment December 1, 2007


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