Posts filed under 'Social Network'

Internet, Google Earth, Disney and collisions

Many of you that know me and have heard me rant about Second Life, Video Games and in general Virtual Worlds and how they could become the way the internet looks in the 5 - 10 year range. Another factor in what was running through my mind was the concept of combining Google Earth and Second Life into a real life version of the real world. While there has been a lot of talk on blogs and in the media about these concepts, we all have our own takes and visions of how it will play out.

Today three significant announcements leaped from the internet to give me a double punch. Two are from Disney, and one in general, but each one is very significant to what a lot of us geeky Virtual World people have been thinking and talking about.
The first is Google Earth. Now Disney world is in the latest version of Google Earth. Check out this info and video. Its a step in the right direction, but it is is singular experience, they will need to make it so that you have other people in there with you to really pull it together, you really need to immersion and interactivity between people to reach the level of engagement needed to hold attentions. They will also need to integrate the 3D camera’s and Nintendo Wii type controllers so your avatar will look like you and pick up your facial expressions as you do them and your movement. The 3D camera and Wii style controllers exist today and I have seen demo’s of them working, so I give it 12 months until its out there for mass consumption.
http://www.virtualworldsnews.com/2008/06/video-disney-wo.html
The next significant bit of info is that a company of Disney’s size and scope sees that their internet division and Interactive media division are not separate, that the blending of the 2D web and 3D web are coming quickly. This move by Disney makes it very clear they see this blending happening sooner than later.
http://www.virtualworldsnews.com/2008/06/disney-merging.html
The third is the estimates on the user base. Just how many people will be using these things? Can the average person learn how to use them and do they have the computer power and high speed internet to handle it? The answers are many people and yes and yes. The fact is that the newest generation is living these things now. Digital natives are so comfortable with these technologies that they can handle working within 3-5 at any given time. The largest amount of investments in Virtual Worlds today is focused on the age group 4 - 18. In essence we are training our children to operate in this new world. Another example is the intensity in which education is embracing this technology. With gas prices so high and the cost of travel so it it makes sense that we eliminated or substantially reduce it. Add in the overwhelming issue of the impact on the environment and its a recipe for a shift of this magnitude.
http://www.techradar.com/news/gaming/1-billion-virtual-world-and-mmo-users-by-2018-383126
Mind you 12 months ago this stuff was still fantasy, now its a major leap forward and in 12 more months we will see a lot of work on integration and operability. The various segments will be defined. No longer will it be Virtual Worlds in general, but Virtual Worlds with a niche, such as Business, education, Entertainment and Medicine. This step is critical for the development of serious applications focused on the specific needs of each category.
Brian Regan

Add comment June 6, 2008

Notes from Virtual Worlds 2008

Thursday April 3, 2008 – 10:30am – EST

“Was sitting at table with Philip as he was interviewed by a woman. She is publishing a book about business in SL and I got her card so SLENTRE.COM can interview her when her book is released. I was even asked to take the picture of the two of them for her article. Philip is really a down to earth philosophical guy–he has a great vibe.”
Philip Rosedale, Second Life creator

(Linden Lab CEO Philip Rosedale interviewed by Sue Mahar)

 

Thursday April 3, 2008 – 2:18pm - EST

“There is a clear divide in the world of virtual worlds between entertainment and business needs. Never before have these lines been so starkly defined and, in my opinion, it’s a refreshing development. Coming to VW08, I feared that the primary focus would be on teen and children’s virtual worlds. I was pleasantly surprised, however, to see many product launches and discussions geared towards “adult” business needs.
Nonetheless, the field is still blurry–both from a company usage perspective as well as the yet to be clearly answered ROI perspective. There were some clever ideas addressing the issue of the integration of “social capital” within a company. Some of these suggestions involved pulling in the collective intelligence of a firm’s employee base so as to provide additional value and potentially increased revenue. Other arguments involved layering social network elements in 2D around the 3D VW to assist in capturing multiple aspects of the discussions and ideas expressed. Most of these suggestions revolved around the idea of using the VW engagement to encourage discussion with a geographically dispersed team, and then circulating the resultant ideas through company blogs and other types of social networks. The application would basically frame the VW in the center of a screen wrapped by the 2D social network tools.

CyberExtruder offers the ability to take a picture of your real life face and upload it into SL and apply to your avatar. They have an island in SL Called Avatar Island.

 

 

 

 

 

 

 

 

 

 

 

 

(CyberExtruder offers the ability to take a picture of your real life face and upload it into SL and apply to your avatar. They have an island in SL called Avatar Island.)

 

Some of the more pressing issues at the conference involved rapidly transforming management challenges and–oddly enough—the question of avatar identities. Justin Bovington, CEO of Rivers Run Red, eloquently explained his approach to the avatar issue. He has two avatars; one for business purposes and one for social activities. When logged on with his business avatar, he follows strict business protocol. As the CEO of a company, he is expected to behave in a certain way. When using his social avatar, the rules change, allowing for looser, less rigid interactions. This dialogue was triggered by the provocative question: ‘Does your avatar need an avatar?’
There was a lot of discussion regarding tools designed to assist business people with VW access and use—tools like a presentation software that leverages a 3D platform and allows for a choreographed experience-style presentation with the potential to span multiple locations. The software provides the presenter with the capacity to control audience avatar perspectives. This could enable a built-in HUD to allow people to follow the path of the presentation and revisit it as needed–or possibly as a way to take notes within the VW.”

Thursday April 3, 2008 – 10:00pm

 

SLCN TV after party streamed live into Second Life’s North Point.

Keren, aka Star Song from SLCN

 

 

 

 

 

 

 

 

(Keren, aka Star Song, creator of SLCN TV)

 

SLCN after hours party. Was fun talking to people in-world as we partied in NYC

(SLCN after hours party as viewed by those watching the live stream within Second Life)

Virtual Worlds Conference 2008 streamed live into Second Life

 

 

 

 

 

 

 

 

 

 

 

(SLCN TV after party offered party goers a window into Second Life via a laptop and webcam)

Virtual Worlds Conference 2008 streamed live into Second Life

(The simulcast was riddled with technical difficulties making it less than optimal for Second Life viewers. Beer anyone?)


Add comment April 11, 2008

Semper International listed in the Forrester Virtual Worlds report

Recently Forrester made public a research document on Virtual Worlds titled “Getting Real Work Done in Virtual Worlds”.
This timely piece is helping refocus the Virtual Worlds industry and firms looking at Virtual Worlds as a business tool back into scope. Semper International is proud to be listed in this report as a firm taking business advantage of this new medium.
 
We at Semper are proud to be early adopters for our industry and have been of a mind to help define the space and work collaboratively with our industries to foster a healthy understanding of it and assist in creating “Best Practice” guidelines.
 
 
 

Add comment January 14, 2008

Recruiting in SL part II


Recruiting in Second Life Part II: “Ghostown or Goldmine?”

Profileshot_2

By Lisa Peyton a.k.a. Avarie Parker

 

This concludes the virtual conversation I had with Brian Regan a.k.a. PrinterBrian Dowd. He was the first to bring recruiting into Second Life and is in the process of helping other recruiting firms do the same. I wanted to get some additional insight into these projects and the future of this ever expanding Virtual World (VW). You can read the first part of our interview, “Recruiting in Second Life: “SL is not an easy button”, here:http://blog.generatorgroup.net/generator_weblog/recruiting_in_second_life/index.html

Avarie Parker: Hi Brian!

Printerbrian_75x75

PrinterBrian Dowd: Good morning.

AP: I was checking out the job boards. Did you have anything to do with their creation?

PBD: Yes, Semper has a job boards division. We have job boards for Printing, Graphics and the Game Industry.

Jobboard_350x211

(Computer monitors on Human Resource Island proudly display Semper’s job boards, printworkers.com http://www.printworkers.com/and jobs.gigsingaming.comhttp://jobs.gigsingaming.com/).

AP: So could you please discuss the Tower Consultants (http://www.towerconsultants.com/) project a bit? Perhaps give an overview of the process or steps involved with such a project–the roles and individuals involved?

Tower_211x260

(Tower Consultants location in Second Life,http://slurl.com/secondlife/HumanResource%20Island/116/81/27) is located on Human Resource Island.)

PBD:  From a “Why they are here stand point”? Or from a “How did Semper build them their Second Life location”?; Would you like a cup of coffee?

Coffee Service (Click for a cup): Gives a cup of hot coffee to Printer Brian Dowd

AP: Sure!

PBD: Click on the pot.

AP: Got it, thanks!

Coffee Service (Click for a cup): Gives a cup of hot coffee to Avarie Parker.

AP: Oh goodness, too much multi-tasking…

PBD: LOL, part of modern business I am afraid.

AP: Yes. So I am curious about the process of building out the Tower SL local.

PBD: An easy way to explain it is that it’s like building a website, but more identifying how the firm wants to be branded, what they want in their location, what is their purpose for being there, and what programming and integration is needed.

AP: Ok, great. So you would work with a programmer, designer, project manager, etc?

PBD: Yes, but I do the PM side–like to make sure things are done right and things get moved along at the pace I expect.

AP: I see. So are you seeing SL skills like building, etc. translate into RL (real life) jobs??

PBD: Yes and No. Yes–if companies need SL things done and one is hired to do the project. No–if you want the skills they have to translate into a relevant skill in RL. Most people gain skills to do SL jobs. So things like Maya and Photoshop need to be learned and understood to do certain things in SL. The SL scripting language is a basic programming language. So the people have to learn it to be scripters, but it is not robust enough to make them a programmer in RL.  Although a lot of RL programmers are scripters here. So they entered SL with the skills already. Make sense?

AP: Yes, definitely. So at this point you aren’t seeing full-time RL jobs that are devoted to scripting in SL? Is it primarily contract work?

PBD: There are some. But you are talking to someone that runs a contract based staffing firm so I like to provide development firms with contractors. I have a bias.

AP:  Do you think that there will be a need for people with these SL skills? Will the trend continue?

PBD: Hmmm, I think there will. It will be a specialty, not a huge market. I suspect at some point soon VWs will be easy to make–like buying canned website software.

AP: So I if I can back up for a minute. Perhaps you could discuss Tower’s goals within SL and have they been successful?

PBD: Not 100% my place to say. I can say that they have gained exposure and I have fielded questions from people at Harvard and a few large firms about the question you just asked. The current phase of their SL project is explorative at this point. It reaches into areas that I cannot speak of. The whole “understanding the people in SL and how to interact” question. You know–the stuff I get paid to consult on. :)

AP: So they are looking at this as a longer-term project, perhaps even planning out a few years then?

PBD Yes. I will say this; if your firm is interested in SL, consider having me do the project. I understand staffing, and SL makes for the right mix.

AP: So, predictions…we have touched on it a bit but if I were to ask you: Recruiting in SL - Goldmine or Ghost town? What side of the fence would you come down on??

PBD: Heh, neither. But I edge more on the goldmine, although it’s more like a small tip of a large gold vein; sticking out of the ground. Potential, but lots of work needed to dig it out. This is really just starting; VWs will have a big impact on recruitment and not just from the agency side. The large firms in here today already are using it. I have seen new jobs created that focus on VWs as a recruitment platform and not just recruiter level –Director level.

AP: I would love to do that!!!

PBD: So your large clients will be in VWs in some fashion or another.

PBD: It would be nice to work from home and use a VW as your office.

AP: So tell me about your Avatar. Is it custom??

PBD: Yes, of course. Residents don’t interact as much with the default avatars walking around. I guess its like–if you care enough to take the time to make up your avatar, you are less likely to have ulterior motives I guess. You could think of it like all those Myspace friends requests you get from the no detail profile with one picture and no friends. LOL.

AP: So what does “custom” mean exactly? Is it based on how you really look??

PBD: No, just not a basic look. You took time on yours - the clothing is not default stuff and your hair is not default. You have glasses on.

AP: Is it possible to hire someone to create a custom skin?

PBD: People do it but usually only celebs have them done. Going rate is about $150 - $300 US. Buying a skin is the most common.

AP: So do you feel all the shopping and consumerism in SL leads to more buying in the RL? Like the way some people believe violent video games lead to real violence?

PBD: I do not believe that. Bad parenting creates what you said :) I don’t know about the shopping side but I suspect it does.

AP: So you feel there is a link between someone buying tons of stuff in SL and then deciding to buy something in RL?

PBD: I am not a marketing type person but I think it does. Branding is branding, and it’s about trust.

Aveda_350x211

(Aveda offers real life hairstyles in SL, residents can purchase the hair using SL Currency called Linden Dollars.)

Nike_350x211

(Another example of in-world branding, there is an unofficial Nike store in Second Life, offering virtual T-shirts and work-out gear.)

AP: If a person gets a high from buying pretty stuff in SL, who’s to say they won’t take that into the RL and try to get that same feeling in their real lives. Do you feel that SL encourages classicism?? Someone might be able to buy a diamond necklace in-world, but could never afford that in RL.  Is that a good thing?

PBD: Don’t really know. I am not a big shopper.

AP: From a psychological perspective, do you think there are deeper issues here?

PBD: Well, your question is rather large.

AP: Yes, I was struck by a woman I met in SL that wanted to buy some land but had to wait until her RL paycheck cleared the bank.  She had a HUGE presence in SL, tavern owner, etc., but couldn’t afford the small RL sum to pay for a small parcel of land. It made me think about the idea of escapism, and are VWs going to be a way for people to escape their lives?

PBD: Yes, but does a VW cause that? No. If you remove VWs, does it go away? No. What I like about Interactive Media over traditional is simple: a person’s mind is engaged and they are part of the story or event. T.V. for example tells us the story and we simply watch and have no control over what’s happening. Interactive media, such as video games and VWs, is much more engaging for the mind. Second Life is very interesting in the sense that you create your own experience in many ways. You can build what you want, buy what you want, hang out with whom you want. Does it all equal escapism? I imagine it does, but most things in moderation seem fine to me. It’s when it’s done to an excess that causes worry.

AP: I agree absolutely. So a final question: every time I talk about SL, I still hear someone say, “Oh, that’s weird” or some similar judgment about the people that are in-world.  How would you respond to those people?

PBD: LOL, We are all educators. Ever read Atlas Shrugged by Ayn Rand?

AP: Of course, I have read everything by her.

PBD: There are people that do, those that don’t, and those that want, but cannot achieve. It is easy to look at something new and pass judgment while having no true understanding of what it is. Or allowing other peoples opinion to be your own, without taking a small amount of time to reflect upon it yourself. So the true question is: who in their right mind would pass judgment on something new while not understanding it? 1993 and the Internet explosion is still recent news.

AP: Brilliant quote to end on. Thank you so much for your time. I wish you the best with all of your virtual ventures.


Add comment December 26, 2007

Recruiting in Second Life (Repost)

Was interviewed by a very nice person from another staffing firm called “Generator Group”. Over the course of a few days and a bit over an hour the following was thrown out ofver text in SL.  Brian Regan PresidentSemper International AKA: PrinterBrian 

Recruiting in Second Life : “SL is not an easy button”

 

 

Avariebright

By Lisa Peyton, a.k.a. Avarie Parker

I—well, my avatar Avarie Parker–was recently lucky enough to sit down for a virtual interview with Printer Brian Dowd, real life President of Semper International LLC. Brian Regan, and his Boston based firm Semper International, was the first recruiting agency to enter Second Life in March 2007. He has expanded his in-world presence from candidate sourcing to offering services for other companies looking to go virtual. The interview spanned two meetings; this is our first conversation in its entirety.

Avarie Parker: Why did Semper International decide to enter the world of SL? What were your initial goals?

Printerbrian_75x75

PrinterBrian Dowd: I’m a big time Online Video Game player. Also interested in Serious Games, or the use of video game technology for business application. Our goal was to use SL as a business tool in connecting with people from a distance, as well as understanding how to interact with people in online worlds. So learning and business application was stage one, more or less. We knew that there was not a large population; however, the population here did match some of our specialties like graphic design and video game staffing. Most people in SL early on had tech or design type backgrounds. We also wanted to find a venue to reach out to an audience accustomed to using the internet as a work condition–things like “Can you have a contractor/employer relationship via an online world?”

AP: Can you give me a rough estimate of the cost involved in your campaign?

PBD: That’s not quite as straightforward as you might think

AP: Perhaps you could give a range…

PBD: You can set up a small location with limited functionality for $500 - $1000. If you wanted to immerse yourself in SL and learn to build and script, you could do a small location for less, and increase the time you spend working on it yourself. For me, I was an online gamer in my personal life, so I took the latter approach. An entire Island like you are on now is a much different situation. There you are talking $10,000 + and a lot of your own personal time–or let developers do it all and spend $20,000.

AP: Thanks, that answers my question - how many people were involved in a project like the island?

PBD: Very few.

AP: Really? Have you taught yourself how to script, etc?

PBD: Basic scripting and building, yes.

AP: Very Cool! I took a stab at designing a garment and found it to be very labor intensive!

PBD: Like online games, it’s a passion thing.

AP: Yes. Has the SL campaign directly contributed to selling Semper services? Which services have been most affected? Employer side? Employee? Or outplacement? Have you traced the campaign directly to an increase in profits?

PBD: We have generated income from SL at this point, yes. We have successfully recruited and placed people we located in SL. Does it compare to investing in a Monster or CB package? No. However it gives a bit more than just people, it gives business side benefits: company meetings, mass recruitment, using it as a tool. So it is more than one element.

Semperinterviewworkshop

(Above: PrinterBrian and his coworker Gia speaking at a recent Interview workshop on Human Resource Island)

AP: About how many RL placements have you had?

PBD: Less than 10, although our database has picked up over 100.

AP: But how long have you been in SL? Less than a year, right?

PBD: Yes, March 1st we launched.

AP: So for such a short time in that seems like a big number!

PBD: Ah, OK.  Now you must consider that I work it here–meaning I am logged in and developing relationships quite often. This location generates traffic, I generate results. Does that make sense?

AP: Hmm, yes. What questions should a recruiting firm ask itself before embarking on an SL campaign?

PBD: Easy. Does anyone on staff have the energy and willingness to make it work? Spend off-hours doing interviews and getting to know people in SL. Would you rather hang out in SL or on your Myspace account? If the answer is no, then you may end up spinning your wheels and have no traffic.

AP: SL! I would MUCH prefer to spend time in here than on Myspace…: )

PBD: LOL. OK, so when I arrived you were chatting with Lewis. You met him here on the Semper Island?

AP: Yes, while I was waiting for you. He’s a Graphic Artist out of Binghamton, NY. I told him he should perhaps register with you guys as a candidate.

PBD: OK, so there you go - A graphic artist in NY, placeable if good. If you have a location where he is.

AP: Yes. So should the industry the recruiting firm works in be considered? I mean SL is an obvious choice if you are looking for GAs or programmers, etc, but how about other industries? Tower, for example, deals with HR placements…not exactly hi-tech.

PBD: Yes, you should consider it if you expect to extract people from SL. However, if you want to use it in replacement of video conferencing and phone, it brings a different value. You and I both have Voice Enabled, but we are not using it. It is free to use voice here, no charge. 50 people in a room all able to talk at no charge is an interesting thing to think about, to expand upon.

AP: A very useful and cost effective tool for meetings, etc.

PBD: Yes, or mass interviews.

Conference_350x211

(Above: Attendees at a recently attended SL Conference)

AP: Describe how you began your SL consulting services and do you think they will eclipse your recruiting services?

PBD: No it will not. It’s not our focus; however it allows us to test talent. We are also staffing companies in the game industry as well as Second Life or Virtual Worlds development companies, so interviewing someone for an SL dev firm and then seeing their work is effective for us–and not just from a talent standpoint, but a professional standpoint too. Do they meet deadlines, act a certain way, work in teams or solo, etc.?

AP: Do you have any full-time staff devoted to your SL Consulting?

PBD: No full time staff, but more than one trained person that handles SL consulting.

AP: Do you feel the trend for companies to want in to SL will continue? What do you feel the future of marketing in SL looks like?

PBD: I am not a big fan of the marketing in SL fad. However, if this is a possible direction of the internet in the near future, then any firm that uses the internet as a tool should have an understanding of it.

AP: Can you point to any in-world campaigns that you feel were successful? National campaigns, I mean.

PBD: I am not really focused on that side, so I would likely not be a good judge. Consider this - VW’s allow you to develop your brand in a community or experience that is interactive and that is not understood yet. VW = Virtual Worlds. So if you want to create an online experience around your firm or brand, building a VW whether SL or any number of VW’s out there will have a large impact on how people interact with you.

AP:Yes, but you obviously engage in marketing Semper in-world…and Semper’s services.  But it sounds like you are more interested in an interactive experience than seeing Coke machines all over the place?

PBD: Coke machines all over the place is not the total answer. It helps, but it’s like banner ads on a website.

AP: Would you say there are companies that are “getting it” when it comes to interacting with SL residents?

PBD: Yes, those that build communities.

AP: Speaking of communities, how can a candidate best leverage SL? Any specific groups or locals they should visit?

PBD: Hmmm, that’s a big question.  I would say, there are groups and experiences here for all tastes. A personal taste in their personal time is not likely related to their professional ones. As a recruiter I am sure you can appreciate what I just said.

AP: Yes. : ) There are networking groups that charge to join–do you feel those groups are worth it? Can you give me a short list of the top business networking groups in SL?

PBD: Not really, I don’t pay to be in any of those groups. I would think they may be a good way to start out, but you quickly move past them.

AP: So how does the experienced SLer go about finding a great RL job?

PBD: Come to the Semper location :) (http://slurl.com/secondlife/HumanResource%20Island/207/101/27); IBM (http://slurl.com/secondlife/IBM/106/5/23) does cool things. TMP (http://slurl.com/secondlife/TMP%20Worldwide/190/43/22) does career fairs.

Semperlocation_350x211

(Above: Semper International SL Location)

AP: Great, finally something my candidates can sink their teeth into!

PBD: I would say that there is a whole lot of recruiting happening in SL.  It’s just not that obvious.

AP: So how can a recruiter best leverage SL??

PBD: Networking, passive recruiting, developing a community, talking to people, gaining friends, leveraging friends, knowing who’s who and becoming a valuable asset to them.

AP: But again, I would assume it’s time consuming - yes?

PBD:Yes, anything worthwhile in life requires effort. SL is not an easy button.

AP: There’s the headline for my article - I love it!

PBD: LOL. Staples is a great client of ours. They will be excited I used it.

AP: Thank you again for taking the time to talk with me today.  I really appreciate it.

PBD: No problem. I will not likely give away the valuable lessons I’ve learned but I would like to make sure the integrity of recruitment and VW’s is upheld and thus I’m willing to help out people on many levels.

AP: Wonderful! Perhaps a few more probing questions tomorrow can loosen you up a bit.

PBD: LOL.

Stay tuned for our second conversation where we dive below the surface of SL discussing consumer-user behavior, relationships within SL, and Avatar creation. If you would like to learn more about the services his company offers, you can contact him via SL on Human Resources Island (http://slurl.com/secondlife/HumanResource%20Island/188/111/27) or email him at bregan@semperllc.com. 


Add comment December 12, 2007

Virtual Worlds and Online gaming more than entertainment?

Great insights on the future of video games and virtual worlds at Cyberposium 13 at the Harvard Business School. The panel consisting of the following people:   

Cory Bridges - Executive VP at Multiverse 

Mark Kern - CEO of Red 5 Studios

Chris Carella  - Chief Creative Officer of the Electric Sheep company 

Curt Schilling - Pitcher of the Boston Red Sox and owner of 38 Studio’s a video game development firm working on a self funded MMO.

 

Philip Rosedale - CEO of Linden Labs, makers of Second Life 

 

Mike Hirshland - A VC that invests in entertainment, web and gaming. 

 

The topic for this great panel are Online games and Virtual Worlds more than just entertainment.  Which anyone paying attention to this space right now understands they are. Serious games and virtual worlds are making significant increases in awareness and applications from education to B2B applications. 

 

Picture of panel

 

 Picture or members of panel

 

 

 

 


Add comment December 2, 2007

Semper International assists Second company into SL

The PIA/GATF build was a fun one for us. We learned quite a lot in its development from a flow standpoint. How to make it work well for people as they enter through the use of the roof top football game. Getting our hands around building a site with an association that services the graphic industry was a critical accomplishment.

All and all we are happy with this build and look forward to other small projects. Our focus is still on growing our own talentpool of people skilled in developing in SL and deploying them to the various large SL development firms, however, these side projects assist us in our understanding and also the development of our SL talent. I suppose you can look at it as a testing process for our dev team.

Brian Regan
President
Semper International

Printing Industries of America, Inc.
Graphic Arts Technical Foundation
200 Deer Run Road
Sewickley, PA 15143
Phone: 412/741-6860
Fax: 412/741-2311

Web site: http://www.gain.net/

News Release
For Immediate Release

Contact: Tony Vinski
412/259-1805
tvinski@piagatf.org

PIA/GATF Announces the Grand Opening of its
New Virtual Building in Second Life

Pittsburgh, PA, September 10, 2007— PIA/GATF has entered the virtual world and is showing printers how they can benefit by doing the same. During Graph Expo in Chicago, IL September 9–12, PIA/GATF will introduce printers to its new virtual building within the realm of Second Life. Printers will be able to explore the PIA/GATF building and discover the opportunities available to them without having to make any commitments or financial investment.

Second Life is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc., which gained international attention via mainstream news media in late 2006 and early 2007. Within it, printers are able to hold meetings, train employees, interview job applicants, promote themselves to hundreds of thousands of potential customers, and even sell virtual products and services for real money in the Second Life marketplace, which generates over $1 Million per month. The possibilities are endless.

PIA/GATF is still exploring all of the possibilities that this new world has to offer the printing industry. The world of Second Life is still being defined. As it develops, PIA/GATF is taking a leadership role for its membership by offering hands-on access to its building, development assistance, and general information and guidance.

Those interested in learning more about this emerging technology and how their business can become involved are invited to visit the PIA/GATF booth at Graph Expo on September 12 at 2:00 p.m. for a 15 minute walk-through demonstration of the new PIA/GATF virtual building, including a virtual store, meeting space, and even a field goal kicking game on the roof. Our building was created by Semper International LLC. Semper International is the first staffing company to open a Second Life employment office and is currently assisting companies in many ways as it pertains to Second Life. PIA/GATF is working with Semper International LLC to offer assistance to member printers interested in pursuing their own virtual business.

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About PIA/GATF: PIA/GATF is the world’s largest graphic arts trade association representing an industry with more than 1.2 million employees. It serves the interests of more than 12,000 member companies. PIA/GATF, along with its affiliates, delivers products and services that enhance the growth, efficiency and profitability of its members and the industry through advocacy, education, research and technical information.


Add comment September 10, 2007

Bringing a firm into SL

Was a very interesting turn of events for us here at Semper. Our goal entering Second Life was to explore recruiting in this new type of environment as well as look for ways to use this space for training and collabrative work. What we did not expect was to gain business in developing other firms Second Life presence. The below PR piece is the first example of our work.

What is interesting is that we were able to use our resources in SL to create this situation. That recruiting in SL did work for us in that it opened doors that we did not see. At this point we are now able to use this new venue to prescreen people we invite into SL. To recruit people from SL to real world positions. To use the space for internal training and metings. And now, to help bring firms into SL.

Semper will not focus heavily on this new doorway and limit it to select firms that we approve of. However, it is very interesting where this ride has taken us in a very short period of time. Our primary goals still remains on recruitment and business to business application.

As Semper moves into phase three of its Second Life agenda, we are even more excited about the future of this budding division. Our focus on high quality, timely actions and successful ventures is making us able to stand out. The next phase will be quite interesting and we are ready to jump in.

Brian Regan
President
Semper International

Tower Consultants to open presence in Second Life

High-Level, Human Resource, Executive search firm enters the virtual world.

STUART, Fla.–(BUSINESS WIRE)–Tower Consultants, a nationwide, female-owned boutique search firm specializing in the recruitment of human resource professionals for a myriad of Fortune 500 companies, announced today that the company has opened a presence in the virtual world of Second Life, at http://slurl.com/secondlife/HumanResource%20Island/115/70/27.

This online outpost, created under the supervision of Semper International, whom Tower shares in ownership of Human Resource Island, will serve as another point of outreach for the company as it expands operations and exposes Tower Consultants’ unique mission of combining highly talented human resource professionals with challenging and rewarding careers to the nearly eight million residents of Second Life.

“Working heavily with clients at the apex of talent acquisition, Tower Consultants is excited about expanding their staffing ability and further capturing the attention of up and coming highly progressive global talent,” said Founder, Chairperson and CEO Donna Friedman. “While our search firm focuses on experienced professional human resources hires, our clients and the candidates we place in staffing and university recruiting roles will strongly benefit by extending their reach to the Second Life community.”

Second Life has been used by companies such as IBM and Fidelity as online, virtual meeting spaces and other business-to-business needs. The software platform has also been used by American Apparel, Dell and Pontiac to advertise their goods and services to consumers. Career recruiting companies, such as careerbuilder.com, monster.com and Semper International have recently entered. Nearly one million new users sign up to be a Second Life resident every month.

Since 1998, Tower Consultants has focused on providing quality service and support for its retained search clients. Originally focused on compensation and benefit searches, it soon expanded into delivering a wide array of specialty searches, including talent acquisition, talent management, executive and management development, organizational effectiveness, HRIS and payroll, training, labor relations/employee relations and corporate and field-based HR generalist roles.

It has recently placed high-level executives in Fortune 500 firms such as ConAgra Foods, Arcelor Mittal, Tyco International and Charles Schwab. Tower Consultants spans all industries and clients also include premiere non-profit organizations such as Catholic Health West and Yale University. The company is proud to be affiliated with organizations that include Human Resource Planning Society, National Society for Executive Recruiters, International Association of Corporate and Professional Recruiters, Worlds@Work and the Society for Human Resource Management.

For more information, visit http://www.towerconsultants.com/.

About Tower Consultants: Founded in 1998 by Donna Friedman, Tower Consultants has focused on putting highly-qualified human resources executives in rewarding and challenging positions. It is committed to building relationships with both its candidates and the companies that hire them. Focusing on leading companies across all industries, the company targets global human resource leaders ripe for a career change and a step up the ladder of success.

Based in Stuart, Florida, the company can be reached at 772-288-3590 or by email at contact@towerconsultants.com.


Add comment August 29, 2007

Semper International updates its SL presence

August 22, 2007 01:45 PM Eastern Daylight Time
Semper International Opens New Island, HumanResource Island in the Virtual World, Second Life

New location coincides with company’s new venture into virtual world consulting

BOSTON–(BUSINESS WIRE)–Semper International, the leading placement firm for skilled help in the graphic arts and printing industry, and a growing provider of trained, technical staffing in other high-tech areas, particularly video games, announces it has opened a new island location, HumanResource Island, in the Second Life® virtual world.

Second Life®, developed by Linden Labs®, is a 3-D virtual world entirely built and owned by its residents. Opening to the public in 2003, it is currently inhabited by over 4 million residents from around the globe. Second Life is an exciting new venue for collaboration, training, distance learning, new media studies and business.

HumanResource Island has been developed to allow Semper to augment its current capabilities in Second Life. With the additional land they will have a much larger location to handle their growing uses for Second Life. The collaborative nature of the virtual 3-D Second Life world makes it an exceptional resource for a recruiting company to interact with clients and talent.. They are already using it as a forum for seminars for clients. The company is also successfully inviting candidates to Second Life to listen to presentations offering job search advice while, concurrently, prescreening them for possible jobs.

With its knowledge and experience in virtual worlds, and its extensive list of programming resources, Semper International has also built a business around Second Life consulting. The company provides expert analysis of whether a client is prepared to build a Second Life location, rules of how to culturally engage with other ‘residents’, and programming resources to build an appropriate site. Companies interested in exploring more can visit http://www.semperllc.com/metaverse/.

“I think it is important to note that our continued use of Second Life is not specifically as a marketing platform. We’re not lining the streets with banners,” explains Brian Regan, Semper International president. “We continue to be impressed with the non-marketing utility of Second Life. For example, the introduction of voice in Second Life has allowed us to use the virtual world as a collaboration tool between Semper employees from different, real-world offices. They are able to meet in our Second Life office for conference meetings. New ideas of how to use it are generated almost on a weekly basis, which is why we were willing to invest in a complete island.”

Semper International’s HumanResource Island can be found at http://slurl.com/secondlife/HumanResource%20Island/196/112/27. A Semper International blog that further delves into their Second Life experiences can be found at http://semperllc.wordpress.com/

“Second Life” and “Linden Labs” are registered trademarks of Linden Research.

- end -

About Semper International

Headquartered in Boston with branch offices nationwide, Semper International is a temporary help placement firm founded and staffed by professionals who understand the positions, equipment, and software essential to their core business areas, assuring a perfect employee-employer match.

To provide career growth, Semper University is an online training program to help employees prepare for upcoming changes in the industry. Realizing how the Internet is revolutionizing the industry, Semper also works with the most talented web designers, graphic designers, desktop publishers and production managers.

For more information, visit Semper International at www.semperllc.com. Semper International’s Second Life office can be found at http://slurl.com/secondlife/HumanResource%20Island/196/112/27.


Add comment August 22, 2007

Recruiting and Second Life - Blog posts

Spent some time on Friday evening googling “Second Life” and Recruiting. Found some interesting discussions happening from around the world. Decided to share some of Semper’s experiences and how we look at using Second Life as a business tool and as a recruitment platform.

Enjoy.

Brian Regan
Preident
Semper International

The first is from Fallon Planning. The actual blog post was rather short, but the people that posted responses had some good information. This is what I posted in response.

The issue as I see it that large corp’s just dont seem to want to put the effort into making the social networks work for them. I think they will put money into them and then jump out if it is not easily won success. Certainly they have their reasons and that is their call.

My firm Semper International is one of those first firms in, we were the first staffing firm in, although the big ones Like Kelly and Manpower are now saying they are.

These networks do work if you apply yourself to them and you develop the social side of it. We have been successful in Second Life in 3 primary ways.

1) We have extracted contractors out of SL and use them now.

2) We use it for Internal Semper training and communication.

3) We hold mass recruitment parties at our SIm and bring people into SL to prescreen them and pick the ones we want to interview in the RL. You can read more detail on our blog:

http://semperllc.wordpress.com/2007/07/20/semper-internationals-first-mass-presentation-and-pre-screening/

In the end, t takes a lot of people power and effort to message these things into a benefit. However, the next generation is going to be VERY adapted to this type of environment and that is something a lot of people need to understand.

I personally love SL for recruitment purposes.

The next Blog I hit was an HR consulting firm Engage. It was the third post of a three part serious on recruiting in SL.

First off I was flattered that they rightfully acknowledged Semper as the first one in and listed us at the beginning of the list in the first sentence, shows a lot of class. The write up on us was fair as well. They asked if any of the firms in SL wanted to comment, so I took that invitation.

I will respond.

Brian Regan from Semper International here.

I am loving SL as a part of our recruitment strategy. Sure being the first in was a cool PR thing, but we are not terribly interested in making PR posts about doing what we entered there to do.

The reality is that we use our SL presense for more than just recruiting residents out of SL. We actually bring a lot of new residents into SL for mass interviewing for our Video Game staffing division. This has been a great success in regards to mass pre-screening.

There has been a decent result in us extracting talent from SL and even more so, finding talented people for SL projects for us internally for non SL related things.

We tested voice last night and it was AWESOME, we plan on our first internal training seminar for our recruiters and sales force in the coming weeks, once the voice client is more stable.

In the end, we are making SL work for us. It is not a simple thing, but if you think it through and execute well you can make a very good well rounded situation for yourself.

True, some people should wait to enter. If your firm is not designed to be accustomed to change and adapt quicky it is likely better to let those of us that have entered learn and experiment and read our blogs or get the Recruiting in SL for dummies books etc.


Add comment August 6, 2007

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