Posts filed under 'Virtual Worlds'

Google Lively Rooms on my Ning site

This is a pretty cool option from a 2D social network meetings a 3D social network sort of way. Google Lively gives you the code to add your room(s) to your website. I tested it out on one of my Ning sites and not only could you have one running but multible Lively rooms running at the same time.

I can see this option as a nice customer service tool for many companies websites. It works very well from the social network stand point and with more than one room option it can be a blast for those multitaskers like me.

Hmmm… Interview rooms and client/applicant interaction areas.

Very cool option
Very cool option

 

Check it out here - CLICK ME


1 comment July 15, 2008

Second Life and Google Lively - Want them to work together

After feeling left out for the last few days as I was on vacation and Google decided to launch Lively… I have been catching up this weekend.

 

There are some cool features to Lively and I see a lot of potential in this platform. Would like to be able to have more than one video playing in a room and be able to control when they play and stop, but I am sure those are going to be fixed soon enough. 

 

This VW is nothing like Second Life, not really in the same ball park. I would say at this point it is a great way to introduce a larger audience to virtual worlds and then they can graduate into the amazing world of Second Life or some of the other more powerful VW’s out there.

 

Really like how the avatar movement is done, very intuitive. In fact as I was bouncing between SL and Lively I kept wishing SL movement was the same as Lively’s.

 

Was driving home this morning and thought, why not have one of the projects I am working in SL connect to Lively?? Went home and tested out the concept, hoping the in SL browser would open lively (Would have also solved the Mac issue of no Lively option). 

 

So I made a prim, added the web link script and the URL to the room in Lively I wanted and……  NOPE, platform not supported. Only way to do it was have a separate browser open up which defeats the purpose a bit. 

 

Would be interesting if this concept did actually work at some point.

Click on image to see larger.

 

 

Not 100% sure how to leverage the two platforms together in one immersive experience, but have some ideas…….


2 comments July 13, 2008

Internet, Google Earth, Disney and collisions

Many of you that know me and have heard me rant about Second Life, Video Games and in general Virtual Worlds and how they could become the way the internet looks in the 5 - 10 year range. Another factor in what was running through my mind was the concept of combining Google Earth and Second Life into a real life version of the real world. While there has been a lot of talk on blogs and in the media about these concepts, we all have our own takes and visions of how it will play out.

Today three significant announcements leaped from the internet to give me a double punch. Two are from Disney, and one in general, but each one is very significant to what a lot of us geeky Virtual World people have been thinking and talking about.
The first is Google Earth. Now Disney world is in the latest version of Google Earth. Check out this info and video. Its a step in the right direction, but it is is singular experience, they will need to make it so that you have other people in there with you to really pull it together, you really need to immersion and interactivity between people to reach the level of engagement needed to hold attentions. They will also need to integrate the 3D camera’s and Nintendo Wii type controllers so your avatar will look like you and pick up your facial expressions as you do them and your movement. The 3D camera and Wii style controllers exist today and I have seen demo’s of them working, so I give it 12 months until its out there for mass consumption.
http://www.virtualworldsnews.com/2008/06/video-disney-wo.html
The next significant bit of info is that a company of Disney’s size and scope sees that their internet division and Interactive media division are not separate, that the blending of the 2D web and 3D web are coming quickly. This move by Disney makes it very clear they see this blending happening sooner than later.
http://www.virtualworldsnews.com/2008/06/disney-merging.html
The third is the estimates on the user base. Just how many people will be using these things? Can the average person learn how to use them and do they have the computer power and high speed internet to handle it? The answers are many people and yes and yes. The fact is that the newest generation is living these things now. Digital natives are so comfortable with these technologies that they can handle working within 3-5 at any given time. The largest amount of investments in Virtual Worlds today is focused on the age group 4 - 18. In essence we are training our children to operate in this new world. Another example is the intensity in which education is embracing this technology. With gas prices so high and the cost of travel so it it makes sense that we eliminated or substantially reduce it. Add in the overwhelming issue of the impact on the environment and its a recipe for a shift of this magnitude.
http://www.techradar.com/news/gaming/1-billion-virtual-world-and-mmo-users-by-2018-383126
Mind you 12 months ago this stuff was still fantasy, now its a major leap forward and in 12 more months we will see a lot of work on integration and operability. The various segments will be defined. No longer will it be Virtual Worlds in general, but Virtual Worlds with a niche, such as Business, education, Entertainment and Medicine. This step is critical for the development of serious applications focused on the specific needs of each category.
Brian Regan

Add comment June 6, 2008

Notes from Virtual Worlds 2008

Thursday April 3, 2008 – 10:30am – EST

“Was sitting at table with Philip as he was interviewed by a woman. She is publishing a book about business in SL and I got her card so SLENTRE.COM can interview her when her book is released. I was even asked to take the picture of the two of them for her article. Philip is really a down to earth philosophical guy–he has a great vibe.”
Philip Rosedale, Second Life creator

(Linden Lab CEO Philip Rosedale interviewed by Sue Mahar)

 

Thursday April 3, 2008 – 2:18pm - EST

“There is a clear divide in the world of virtual worlds between entertainment and business needs. Never before have these lines been so starkly defined and, in my opinion, it’s a refreshing development. Coming to VW08, I feared that the primary focus would be on teen and children’s virtual worlds. I was pleasantly surprised, however, to see many product launches and discussions geared towards “adult” business needs.
Nonetheless, the field is still blurry–both from a company usage perspective as well as the yet to be clearly answered ROI perspective. There were some clever ideas addressing the issue of the integration of “social capital” within a company. Some of these suggestions involved pulling in the collective intelligence of a firm’s employee base so as to provide additional value and potentially increased revenue. Other arguments involved layering social network elements in 2D around the 3D VW to assist in capturing multiple aspects of the discussions and ideas expressed. Most of these suggestions revolved around the idea of using the VW engagement to encourage discussion with a geographically dispersed team, and then circulating the resultant ideas through company blogs and other types of social networks. The application would basically frame the VW in the center of a screen wrapped by the 2D social network tools.

CyberExtruder offers the ability to take a picture of your real life face and upload it into SL and apply to your avatar. They have an island in SL Called Avatar Island.

 

 

 

 

 

 

 

 

 

 

 

 

(CyberExtruder offers the ability to take a picture of your real life face and upload it into SL and apply to your avatar. They have an island in SL called Avatar Island.)

 

Some of the more pressing issues at the conference involved rapidly transforming management challenges and–oddly enough—the question of avatar identities. Justin Bovington, CEO of Rivers Run Red, eloquently explained his approach to the avatar issue. He has two avatars; one for business purposes and one for social activities. When logged on with his business avatar, he follows strict business protocol. As the CEO of a company, he is expected to behave in a certain way. When using his social avatar, the rules change, allowing for looser, less rigid interactions. This dialogue was triggered by the provocative question: ‘Does your avatar need an avatar?’
There was a lot of discussion regarding tools designed to assist business people with VW access and use—tools like a presentation software that leverages a 3D platform and allows for a choreographed experience-style presentation with the potential to span multiple locations. The software provides the presenter with the capacity to control audience avatar perspectives. This could enable a built-in HUD to allow people to follow the path of the presentation and revisit it as needed–or possibly as a way to take notes within the VW.”

Thursday April 3, 2008 – 10:00pm

 

SLCN TV after party streamed live into Second Life’s North Point.

Keren, aka Star Song from SLCN

 

 

 

 

 

 

 

 

(Keren, aka Star Song, creator of SLCN TV)

 

SLCN after hours party. Was fun talking to people in-world as we partied in NYC

(SLCN after hours party as viewed by those watching the live stream within Second Life)

Virtual Worlds Conference 2008 streamed live into Second Life

 

 

 

 

 

 

 

 

 

 

 

(SLCN TV after party offered party goers a window into Second Life via a laptop and webcam)

Virtual Worlds Conference 2008 streamed live into Second Life

(The simulcast was riddled with technical difficulties making it less than optimal for Second Life viewers. Beer anyone?)


Add comment April 11, 2008

Semper International listed in the Forrester Virtual Worlds report

Recently Forrester made public a research document on Virtual Worlds titled “Getting Real Work Done in Virtual Worlds”.
This timely piece is helping refocus the Virtual Worlds industry and firms looking at Virtual Worlds as a business tool back into scope. Semper International is proud to be listed in this report as a firm taking business advantage of this new medium.
 
We at Semper are proud to be early adopters for our industry and have been of a mind to help define the space and work collaboratively with our industries to foster a healthy understanding of it and assist in creating “Best Practice” guidelines.
 
 
 

Add comment January 14, 2008

Recruiting in SL part II


Recruiting in Second Life Part II: “Ghostown or Goldmine?”

Profileshot_2

By Lisa Peyton a.k.a. Avarie Parker

 

This concludes the virtual conversation I had with Brian Regan a.k.a. PrinterBrian Dowd. He was the first to bring recruiting into Second Life and is in the process of helping other recruiting firms do the same. I wanted to get some additional insight into these projects and the future of this ever expanding Virtual World (VW). You can read the first part of our interview, “Recruiting in Second Life: “SL is not an easy button”, here:http://blog.generatorgroup.net/generator_weblog/recruiting_in_second_life/index.html

Avarie Parker: Hi Brian!

Printerbrian_75x75

PrinterBrian Dowd: Good morning.

AP: I was checking out the job boards. Did you have anything to do with their creation?

PBD: Yes, Semper has a job boards division. We have job boards for Printing, Graphics and the Game Industry.

Jobboard_350x211

(Computer monitors on Human Resource Island proudly display Semper’s job boards, printworkers.com http://www.printworkers.com/and jobs.gigsingaming.comhttp://jobs.gigsingaming.com/).

AP: So could you please discuss the Tower Consultants (http://www.towerconsultants.com/) project a bit? Perhaps give an overview of the process or steps involved with such a project–the roles and individuals involved?

Tower_211x260

(Tower Consultants location in Second Life,http://slurl.com/secondlife/HumanResource%20Island/116/81/27) is located on Human Resource Island.)

PBD:  From a “Why they are here stand point”? Or from a “How did Semper build them their Second Life location”?; Would you like a cup of coffee?

Coffee Service (Click for a cup): Gives a cup of hot coffee to Printer Brian Dowd

AP: Sure!

PBD: Click on the pot.

AP: Got it, thanks!

Coffee Service (Click for a cup): Gives a cup of hot coffee to Avarie Parker.

AP: Oh goodness, too much multi-tasking…

PBD: LOL, part of modern business I am afraid.

AP: Yes. So I am curious about the process of building out the Tower SL local.

PBD: An easy way to explain it is that it’s like building a website, but more identifying how the firm wants to be branded, what they want in their location, what is their purpose for being there, and what programming and integration is needed.

AP: Ok, great. So you would work with a programmer, designer, project manager, etc?

PBD: Yes, but I do the PM side–like to make sure things are done right and things get moved along at the pace I expect.

AP: I see. So are you seeing SL skills like building, etc. translate into RL (real life) jobs??

PBD: Yes and No. Yes–if companies need SL things done and one is hired to do the project. No–if you want the skills they have to translate into a relevant skill in RL. Most people gain skills to do SL jobs. So things like Maya and Photoshop need to be learned and understood to do certain things in SL. The SL scripting language is a basic programming language. So the people have to learn it to be scripters, but it is not robust enough to make them a programmer in RL.  Although a lot of RL programmers are scripters here. So they entered SL with the skills already. Make sense?

AP: Yes, definitely. So at this point you aren’t seeing full-time RL jobs that are devoted to scripting in SL? Is it primarily contract work?

PBD: There are some. But you are talking to someone that runs a contract based staffing firm so I like to provide development firms with contractors. I have a bias.

AP:  Do you think that there will be a need for people with these SL skills? Will the trend continue?

PBD: Hmmm, I think there will. It will be a specialty, not a huge market. I suspect at some point soon VWs will be easy to make–like buying canned website software.

AP: So I if I can back up for a minute. Perhaps you could discuss Tower’s goals within SL and have they been successful?

PBD: Not 100% my place to say. I can say that they have gained exposure and I have fielded questions from people at Harvard and a few large firms about the question you just asked. The current phase of their SL project is explorative at this point. It reaches into areas that I cannot speak of. The whole “understanding the people in SL and how to interact” question. You know–the stuff I get paid to consult on. :)

AP: So they are looking at this as a longer-term project, perhaps even planning out a few years then?

PBD Yes. I will say this; if your firm is interested in SL, consider having me do the project. I understand staffing, and SL makes for the right mix.

AP: So, predictions…we have touched on it a bit but if I were to ask you: Recruiting in SL - Goldmine or Ghost town? What side of the fence would you come down on??

PBD: Heh, neither. But I edge more on the goldmine, although it’s more like a small tip of a large gold vein; sticking out of the ground. Potential, but lots of work needed to dig it out. This is really just starting; VWs will have a big impact on recruitment and not just from the agency side. The large firms in here today already are using it. I have seen new jobs created that focus on VWs as a recruitment platform and not just recruiter level –Director level.

AP: I would love to do that!!!

PBD: So your large clients will be in VWs in some fashion or another.

PBD: It would be nice to work from home and use a VW as your office.

AP: So tell me about your Avatar. Is it custom??

PBD: Yes, of course. Residents don’t interact as much with the default avatars walking around. I guess its like–if you care enough to take the time to make up your avatar, you are less likely to have ulterior motives I guess. You could think of it like all those Myspace friends requests you get from the no detail profile with one picture and no friends. LOL.

AP: So what does “custom” mean exactly? Is it based on how you really look??

PBD: No, just not a basic look. You took time on yours - the clothing is not default stuff and your hair is not default. You have glasses on.

AP: Is it possible to hire someone to create a custom skin?

PBD: People do it but usually only celebs have them done. Going rate is about $150 - $300 US. Buying a skin is the most common.

AP: So do you feel all the shopping and consumerism in SL leads to more buying in the RL? Like the way some people believe violent video games lead to real violence?

PBD: I do not believe that. Bad parenting creates what you said :) I don’t know about the shopping side but I suspect it does.

AP: So you feel there is a link between someone buying tons of stuff in SL and then deciding to buy something in RL?

PBD: I am not a marketing type person but I think it does. Branding is branding, and it’s about trust.

Aveda_350x211

(Aveda offers real life hairstyles in SL, residents can purchase the hair using SL Currency called Linden Dollars.)

Nike_350x211

(Another example of in-world branding, there is an unofficial Nike store in Second Life, offering virtual T-shirts and work-out gear.)

AP: If a person gets a high from buying pretty stuff in SL, who’s to say they won’t take that into the RL and try to get that same feeling in their real lives. Do you feel that SL encourages classicism?? Someone might be able to buy a diamond necklace in-world, but could never afford that in RL.  Is that a good thing?

PBD: Don’t really know. I am not a big shopper.

AP: From a psychological perspective, do you think there are deeper issues here?

PBD: Well, your question is rather large.

AP: Yes, I was struck by a woman I met in SL that wanted to buy some land but had to wait until her RL paycheck cleared the bank.  She had a HUGE presence in SL, tavern owner, etc., but couldn’t afford the small RL sum to pay for a small parcel of land. It made me think about the idea of escapism, and are VWs going to be a way for people to escape their lives?

PBD: Yes, but does a VW cause that? No. If you remove VWs, does it go away? No. What I like about Interactive Media over traditional is simple: a person’s mind is engaged and they are part of the story or event. T.V. for example tells us the story and we simply watch and have no control over what’s happening. Interactive media, such as video games and VWs, is much more engaging for the mind. Second Life is very interesting in the sense that you create your own experience in many ways. You can build what you want, buy what you want, hang out with whom you want. Does it all equal escapism? I imagine it does, but most things in moderation seem fine to me. It’s when it’s done to an excess that causes worry.

AP: I agree absolutely. So a final question: every time I talk about SL, I still hear someone say, “Oh, that’s weird” or some similar judgment about the people that are in-world.  How would you respond to those people?

PBD: LOL, We are all educators. Ever read Atlas Shrugged by Ayn Rand?

AP: Of course, I have read everything by her.

PBD: There are people that do, those that don’t, and those that want, but cannot achieve. It is easy to look at something new and pass judgment while having no true understanding of what it is. Or allowing other peoples opinion to be your own, without taking a small amount of time to reflect upon it yourself. So the true question is: who in their right mind would pass judgment on something new while not understanding it? 1993 and the Internet explosion is still recent news.

AP: Brilliant quote to end on. Thank you so much for your time. I wish you the best with all of your virtual ventures.


Add comment December 26, 2007

Recruiting in Second Life (Repost)

Was interviewed by a very nice person from another staffing firm called “Generator Group”. Over the course of a few days and a bit over an hour the following was thrown out ofver text in SL.  Brian Regan PresidentSemper International AKA: PrinterBrian 

Recruiting in Second Life : “SL is not an easy button”

 

 

Avariebright

By Lisa Peyton, a.k.a. Avarie Parker

I—well, my avatar Avarie Parker–was recently lucky enough to sit down for a virtual interview with Printer Brian Dowd, real life President of Semper International LLC. Brian Regan, and his Boston based firm Semper International, was the first recruiting agency to enter Second Life in March 2007. He has expanded his in-world presence from candidate sourcing to offering services for other companies looking to go virtual. The interview spanned two meetings; this is our first conversation in its entirety.

Avarie Parker: Why did Semper International decide to enter the world of SL? What were your initial goals?

Printerbrian_75x75

PrinterBrian Dowd: I’m a big time Online Video Game player. Also interested in Serious Games, or the use of video game technology for business application. Our goal was to use SL as a business tool in connecting with people from a distance, as well as understanding how to interact with people in online worlds. So learning and business application was stage one, more or less. We knew that there was not a large population; however, the population here did match some of our specialties like graphic design and video game staffing. Most people in SL early on had tech or design type backgrounds. We also wanted to find a venue to reach out to an audience accustomed to using the internet as a work condition–things like “Can you have a contractor/employer relationship via an online world?”

AP: Can you give me a rough estimate of the cost involved in your campaign?

PBD: That’s not quite as straightforward as you might think

AP: Perhaps you could give a range…

PBD: You can set up a small location with limited functionality for $500 - $1000. If you wanted to immerse yourself in SL and learn to build and script, you could do a small location for less, and increase the time you spend working on it yourself. For me, I was an online gamer in my personal life, so I took the latter approach. An entire Island like you are on now is a much different situation. There you are talking $10,000 + and a lot of your own personal time–or let developers do it all and spend $20,000.

AP: Thanks, that answers my question - how many people were involved in a project like the island?

PBD: Very few.

AP: Really? Have you taught yourself how to script, etc?

PBD: Basic scripting and building, yes.

AP: Very Cool! I took a stab at designing a garment and found it to be very labor intensive!

PBD: Like online games, it’s a passion thing.

AP: Yes. Has the SL campaign directly contributed to selling Semper services? Which services have been most affected? Employer side? Employee? Or outplacement? Have you traced the campaign directly to an increase in profits?

PBD: We have generated income from SL at this point, yes. We have successfully recruited and placed people we located in SL. Does it compare to investing in a Monster or CB package? No. However it gives a bit more than just people, it gives business side benefits: company meetings, mass recruitment, using it as a tool. So it is more than one element.

Semperinterviewworkshop

(Above: PrinterBrian and his coworker Gia speaking at a recent Interview workshop on Human Resource Island)

AP: About how many RL placements have you had?

PBD: Less than 10, although our database has picked up over 100.

AP: But how long have you been in SL? Less than a year, right?

PBD: Yes, March 1st we launched.

AP: So for such a short time in that seems like a big number!

PBD: Ah, OK.  Now you must consider that I work it here–meaning I am logged in and developing relationships quite often. This location generates traffic, I generate results. Does that make sense?

AP: Hmm, yes. What questions should a recruiting firm ask itself before embarking on an SL campaign?

PBD: Easy. Does anyone on staff have the energy and willingness to make it work? Spend off-hours doing interviews and getting to know people in SL. Would you rather hang out in SL or on your Myspace account? If the answer is no, then you may end up spinning your wheels and have no traffic.

AP: SL! I would MUCH prefer to spend time in here than on Myspace…: )

PBD: LOL. OK, so when I arrived you were chatting with Lewis. You met him here on the Semper Island?

AP: Yes, while I was waiting for you. He’s a Graphic Artist out of Binghamton, NY. I told him he should perhaps register with you guys as a candidate.

PBD: OK, so there you go - A graphic artist in NY, placeable if good. If you have a location where he is.

AP: Yes. So should the industry the recruiting firm works in be considered? I mean SL is an obvious choice if you are looking for GAs or programmers, etc, but how about other industries? Tower, for example, deals with HR placements…not exactly hi-tech.

PBD: Yes, you should consider it if you expect to extract people from SL. However, if you want to use it in replacement of video conferencing and phone, it brings a different value. You and I both have Voice Enabled, but we are not using it. It is free to use voice here, no charge. 50 people in a room all able to talk at no charge is an interesting thing to think about, to expand upon.

AP: A very useful and cost effective tool for meetings, etc.

PBD: Yes, or mass interviews.

Conference_350x211

(Above: Attendees at a recently attended SL Conference)

AP: Describe how you began your SL consulting services and do you think they will eclipse your recruiting services?

PBD: No it will not. It’s not our focus; however it allows us to test talent. We are also staffing companies in the game industry as well as Second Life or Virtual Worlds development companies, so interviewing someone for an SL dev firm and then seeing their work is effective for us–and not just from a talent standpoint, but a professional standpoint too. Do they meet deadlines, act a certain way, work in teams or solo, etc.?

AP: Do you have any full-time staff devoted to your SL Consulting?

PBD: No full time staff, but more than one trained person that handles SL consulting.

AP: Do you feel the trend for companies to want in to SL will continue? What do you feel the future of marketing in SL looks like?

PBD: I am not a big fan of the marketing in SL fad. However, if this is a possible direction of the internet in the near future, then any firm that uses the internet as a tool should have an understanding of it.

AP: Can you point to any in-world campaigns that you feel were successful? National campaigns, I mean.

PBD: I am not really focused on that side, so I would likely not be a good judge. Consider this - VW’s allow you to develop your brand in a community or experience that is interactive and that is not understood yet. VW = Virtual Worlds. So if you want to create an online experience around your firm or brand, building a VW whether SL or any number of VW’s out there will have a large impact on how people interact with you.

AP:Yes, but you obviously engage in marketing Semper in-world…and Semper’s services.  But it sounds like you are more interested in an interactive experience than seeing Coke machines all over the place?

PBD: Coke machines all over the place is not the total answer. It helps, but it’s like banner ads on a website.

AP: Would you say there are companies that are “getting it” when it comes to interacting with SL residents?

PBD: Yes, those that build communities.

AP: Speaking of communities, how can a candidate best leverage SL? Any specific groups or locals they should visit?

PBD: Hmmm, that’s a big question.  I would say, there are groups and experiences here for all tastes. A personal taste in their personal time is not likely related to their professional ones. As a recruiter I am sure you can appreciate what I just said.

AP: Yes. : ) There are networking groups that charge to join–do you feel those groups are worth it? Can you give me a short list of the top business networking groups in SL?

PBD: Not really, I don’t pay to be in any of those groups. I would think they may be a good way to start out, but you quickly move past them.

AP: So how does the experienced SLer go about finding a great RL job?

PBD: Come to the Semper location :) (http://slurl.com/secondlife/HumanResource%20Island/207/101/27); IBM (http://slurl.com/secondlife/IBM/106/5/23) does cool things. TMP (http://slurl.com/secondlife/TMP%20Worldwide/190/43/22) does career fairs.

Semperlocation_350x211

(Above: Semper International SL Location)

AP: Great, finally something my candidates can sink their teeth into!

PBD: I would say that there is a whole lot of recruiting happening in SL.  It’s just not that obvious.

AP: So how can a recruiter best leverage SL??

PBD: Networking, passive recruiting, developing a community, talking to people, gaining friends, leveraging friends, knowing who’s who and becoming a valuable asset to them.

AP: But again, I would assume it’s time consuming - yes?

PBD:Yes, anything worthwhile in life requires effort. SL is not an easy button.

AP: There’s the headline for my article - I love it!

PBD: LOL. Staples is a great client of ours. They will be excited I used it.

AP: Thank you again for taking the time to talk with me today.  I really appreciate it.

PBD: No problem. I will not likely give away the valuable lessons I’ve learned but I would like to make sure the integrity of recruitment and VW’s is upheld and thus I’m willing to help out people on many levels.

AP: Wonderful! Perhaps a few more probing questions tomorrow can loosen you up a bit.

PBD: LOL.

Stay tuned for our second conversation where we dive below the surface of SL discussing consumer-user behavior, relationships within SL, and Avatar creation. If you would like to learn more about the services his company offers, you can contact him via SL on Human Resources Island (http://slurl.com/secondlife/HumanResource%20Island/188/111/27) or email him at bregan@semperllc.com. 


Add comment December 12, 2007

Second Life and VW’s some basics we have learned

Replied to an interesting LinkedIn question with the below, I added it here as it captured some of the positives we have found in our exploration of Second Life. 

 

Second Life is a very interesting space. My firm was the first staffing firm in and we have enjoyed some interesting results. Our island HumanResource Island is a professional build, meaning we use it for business purposes. Anywhere from internal Semper training and recruitment to sharing our understanding of interviewing in real life and Second Life with other SL residents for free in the for of free seminars in our virtual conference center. 

 

The fact is, that SL is not something that you drop money into and sit back and say, ok, let the success start rolling in. Its a lot more dynamic than that. Building is just the start developing and maintaining a community even an internal one is key. In other words, it takes constant effort, but effort that is reward with results.

 

Our results have come from successful recruitment of candidates from SL and placing them into real life positions. We have hired some internally or use them as contractors. Some of our training is gaining new levels of success as we understand and adapt to how powerful the immersion effect is on people and how it increases they attention span. We have even gained new areas of income generating business as we start to develop other companies locations in SL, even to the point where we may bridge this new off into a new company.

 

I clearly see a day where I have my 10 geographically dispersed offices working in one virtual office. Where managers can allocate teams based on needs of a geographic region. An office that people thousands of miles apart work shoulder to shoulder. Where their virtual desktops control the real applications they work in daily. A place where a growing number of people for various reasons work from their homes, yet still work in the same room as their teammates.

 

Very exciting times ahead.

 

Brian Regan

President

Semper International 

 


Add comment December 5, 2007

Virtual Worlds and Online gaming more than entertainment?

Great insights on the future of video games and virtual worlds at Cyberposium 13 at the Harvard Business School. The panel consisting of the following people:   

Cory Bridges - Executive VP at Multiverse 

Mark Kern - CEO of Red 5 Studios

Chris Carella  - Chief Creative Officer of the Electric Sheep company 

Curt Schilling - Pitcher of the Boston Red Sox and owner of 38 Studio’s a video game development firm working on a self funded MMO.

 

Philip Rosedale - CEO of Linden Labs, makers of Second Life 

 

Mike Hirshland - A VC that invests in entertainment, web and gaming. 

 

The topic for this great panel are Online games and Virtual Worlds more than just entertainment.  Which anyone paying attention to this space right now understands they are. Serious games and virtual worlds are making significant increases in awareness and applications from education to B2B applications. 

 

Picture of panel

 

 Picture or members of panel

 

 

 

 


Add comment December 2, 2007

Where do I find the new breed of employees? Print Industry

This is a piece that I wrote for the PIA/GATF World magazine. Along with this piece I had an opportunity to speak about this subject matter at both the PGSF Educational Summit held at GraphExpo and the Atlanta PIA/GATF Workflow Conference. The facts are clear that the print inndustry has some serious challenges facing it in regards to the future work force. Reaching in and connecting with a new generation of people used to the Internat as their primary communication tool presents unique challenges. These challenges can be over come.

Brian Regan

Where do I find the new breed of employees?
Brian Regan, President, Semper International

We all know that the industry has changed and many of the skills associated with printing have changed, too. None of these is more evident than in prepress. The new workflow solutions are often daunting to a company not versed in them—database management, mailing, digital asset management and fulfillment to name a few. Where does a printer who for years knew how to reproduce the best color work now find the new breed of employee?

What used to require a knowledge base of a very specific and talented craft has become a requirement of the new age and computer skills.

Who am I looking for?

Of course, the first requirement is for anyone to be able to handle prepress skills. (Even press operators have to be computer literate. All you have to do is look at recently introduced presses.) There are a lot of prepress skills that can either be taught as long as a person is comfortable behind a computer, or already exist in today’s job bank (in no particular order):

1) Color management: Someone who can learn how to calibrate and monitor soft and hard proofing using color management solutions.
2) Design skills: Whether a printer provides a design department for true creative work, or if the skills are required to fix existing files, it is always helpful to have a resource of people who can work their way around the Adobe Creative Suite or QuarkXPress.
3) Communications experts: IT departments need people who can work their way around the ‘pipes’ of the company: The Internet, browser, the web site, the internal network, firewall/security, and the other ancillary services.
4) Workflow experts: These are the true, trained prepress workflow experts, who have both computer and prepress knowledge and skills. These are the architects and administrators of a prepress department.
5) Premedia: As we all know, many printers don’t focus on just print, any more. There’s broadband and the Web, Web 2.0, and personalization that requires database expertise.
6) Programming: C++, PERL, HTML, JAVA, PHP and others. If you expect to build a competency, you likely will require some customization.

A state of mind

What my company has also learned is that skills are just one piece of the puzzle. The other is, for lack of a better word, behavioral. Unless someone has been formally trained in a printing school or environment, you have to acquire someone who can do well with the correct skill set or training in the graphic arts.

What do we usually look for? Well, it’s a wide set of traits. Someone who has good math skills is a start. An analytical problem solver is helpful. So is someone who can deal with multitasking. In positions requiring customer interaction, we search for people socially motivated. In fact, we use a behavioral test to hire all internal Semper personnel. It helps us staff our locations with people naturally inclined to work well with others.

Then there are the personal skills. How does the person deal with stress? If the prepress system is down due to a malfunction, you’d better have someone who steps up to the challenge. The same with the ability to work well with a lot of different people.

Where am I looking?

True fact. Our company looks for our own employees through the Internet, without any newspaper advertising (well, almost none). We believe that people who work in a sales office or are recruiters need to be able to use the Internet as a search tool. If they don’t have the computer searching skills that are good enough to find us, we figure they won’t be good candidates to look for high tech printers. This works for our inside positions as well.

The world—and not just the printing world—is a different place. The people who could be good fits for graphic arts/printing companies are not found just at printing schools or at other printing companies. A bit of creativity—and a sense of where prospects could be hanging out—can be helpful.

Remember, the printing industry is not the only place where technology has transformed the world.

So, where can I find these allusive people? There are a number of places:

1) Different colleges: I’m sure many printers have probably called or accessed schools like RIT or CalPoly for future candidates. A good suggestion would be to think out of the box, and it’s not only to find qualified candidates. It’s for ‘thought diversity’, too. I spoke with someone associated with a large investment/mutual fund firm, who said they always recruit from the same schools, with the same degrees, and the same GPA. What do you get? You can get ethnic diversity, but you also unfortunately get people who were educated in the same way, think the same, ‘look’ the same and act the same. You don’t get a variety of thought and new ideas about how to do things. Recruit from the same schools for printing, and the same thing happens. There are certainly engineering schools, design schools, and capable universities that churn out intelligent, computer-capable, ambitious candidates.

2) The Print and Graphics Scholarship Foundation (PGSF) is a not-for-profit, private, industry-directed organization that provides undergraduate college scholarships and graduate fellowship assistance to talented students interested in graphic communications careers. Currently, more than 240 students are receiving financial assistance through PGSF, at colleges, universities, and technical schools across the country, including Rochester Institute of Technology, California Polytechnic State University, Clemson University, Georgia Southern University and Western Michigan University, among others. Approximately 75 PGSF scholarship recipients graduated this past year. What a place to find outstanding talent. Resumes of the participating PGSF scholarship recipients can be found at www.gain.net on the GAIN job bank.

3) Web 2.0 presents both a challenge to the old ways of doing business and an opportunity to gain tremendous leverage. What is Web 2.0? They are untraditional, social web sites that involve the visitor and evolve with the visitor. There are many examples: Myspace, Jobster, Linkedin, flickr, Spoke, YouTube and others. And, there are the blogs, which cover every topic imaginable. To thrive, companies will have to figure out how to engage young people from all over the world. Companies can follow the trail of blogs and social networking sites to find and recruit young employees from every part of the world.

Business Week recently published a web article, ‘Children of the Web: about how the second-generation Internet is spawning a global youth culture–and what business can do to cash in.’ (see the video: http://images.businessweek.com/ss/07/06/0621_global_youth/index_01.htm.) How are younger people influenced? As the article remarks: “Consider Brazilian Fabricio Zuardi, 27. He grew up 180 miles from São Paulo and found a job via the Web with Silicon Valley tech startup Ning Inc. Zuardi now lives in Palo Alto, Calif., in an apartment he located on craigslist.org. He has no traditional phone, preferring Skype Internet-based service. He doesn’t own a TV. In his spare time he posts items on his blog or writes software that he contributes to open-source development projects.”

As noted, companies are using this technology to find new employees. Remember, if these people are using Web 2.0, they are already familiar with most of the skills you probably require in a prepress department.

It is essential to understand that social networks—as the name implies—are social networking sites. People who are savvy on the Internet, and who do not have inhibitions about using the Internet to develop relationships, are the ones who should manage or handle your social networks. I would go even further and suggest that depending on your company size, it is almost imperative to have one or more dedicated people handling this function. Like technology, keeping up with all these networks and keeping your firm’s message fresh, is a full time job.

4) Another form of Web 2.0 are Virtual Worlds which, described in Wikipedia, are fully immersive 3D virtual spaces; environments where humans interact with each other— socially and economically—using the metaphor of the real world, but without physical limitations. The most popular metaverse is Second Life.

Second Life is a user-created 3D virtual world that has many advantages over traditional websites. The power to incorporate people viewing the same content brings tremendous advantages to marketing and business applications—as does the opportunity to add a powerful collaborative tool for training, conferences and recruitment. Residents make up the population of Second Life; characters that you can meet and interact with.

Second Life is filled with creative people and many of them are graphic designers involved in real world design projects. Some are registered with Semper International, and we use them in the real world for graphic design and programming. Others are very tech savvy and work on large projects for real world companies, who are creating their own visions, using the built in scripting language (a poor ‘sister’ to java script). These people are approachable ‘socially’ and relationships can be developed. As discussed above, you must have someone who is able to develop relationships with these people; not just aggressively and latently attempting to get them to help you.

Some companies are already using Second Life to recruit people. Remember, this is a world of computer-savvy people. Semper is an active recruiting force in Second Life, as are TMP, IBM, Cisco, Verizon, Microsoft and others.

Social networks and the Metaverse are just beginning to be understood. However, the impact is quite powerful and worth reviewing and possibly using.

5) Go where techies visit on the Internet. My guess is that your prospective employees are not searching Monster.com. Just refer to the Web sites that would attract the people you are interested in. Follow blogs and other cyber links to find your most qualified candidates. Three print blogs (found with a very quick search) are printmode.net, printceoblog.com and prepressforum.com (printworkers.com has a link). However, not all candidates are reading print blogs, but perhaps they are visiting blogs and tech forums that are specific to their skills. Visit blogs from other industries with fundamentally similar skill sets. How different is an X-ray tech from a prepress tech? What are the primary skills sets a person must have for your position? Could you find those primary skill sets in people from other industries? Sometimes you’ll need a very wide net to capture the highest skilled talent.

6) Go to events and be seen where you share a similar vision of interests. These could be print trade shows, but perhaps there are other technology events that attract people with the skills you are looking for—or maybe there are just popular leisure time spots. People like to join firms with the same or similar vision of the world that they have. Get your company’s vision publicized for people to buy in to. Designate a charismatic person from your staff as an evangelist to talk at events and present a solid message that people will listen to. You goal is to get people in the crowd to subconsciously nod their heads up and down in agreement.

Start surfing
The technology world has opened up a wide variety of options to find and deliver messages to very competent technical help. The same creativity many printers have used to maintain their businesses will be required to find talented candidates. They aren’t visiting the old print haunts any more, but they’re out there—and you don’t even need to leave your office. Start surfing!


Add comment October 12, 2007


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